<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2849700130608360204</id><updated>2012-02-24T08:00:57.189-08:00</updated><category term='arm'/><category term='maya'/><category term='2010'/><category term='tutorails'/><category term='rigging'/><category term='3d'/><category term='animation'/><title type='text'>JDT Animation</title><subtitle type='html'>Show-reel: www.youtube.com/watch?v=A-bNiyCeCcs

Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default?start-index=101&amp;max-results=100'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>174</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-2341480137481395845</id><published>2012-02-24T07:59:00.001-08:00</published><updated>2012-02-24T08:00:57.196-08:00</updated><title type='text'>Charity run</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;I'm raising money for Haworth Cat Rescue. Please sponsor if possible and share the link to as many people as possible thanks :)&amp;nbsp;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;a href="http://www.virginmoneygiving.com/james_haworthcat"&gt;www.virginmoneygiving.com/james_haworthcat&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-2341480137481395845?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/2341480137481395845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2012/02/charity-run.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2341480137481395845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2341480137481395845'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2012/02/charity-run.html' title='Charity run'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-9202006989418661243</id><published>2012-01-08T05:57:00.001-08:00</published><updated>2012-01-08T05:57:13.470-08:00</updated><title type='text'>Light-Dance motion capture</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;object type="application/x-shockwave-flash" width="500" height="281" data="http://www.flickr.com/apps/video/stewart.swf?v=109786" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"&gt; &lt;param name="flashvars" value="intl_lang=en-us&amp;photo_secret=261e4e8f14&amp;photo_id=6659363437&amp;flickr_show_info_box=true"&gt;&lt;/param&gt; &lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=109786"&gt;&lt;/param&gt; &lt;param name="bgcolor" value="#000000"&gt;&lt;/param&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=109786" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;photo_secret=261e4e8f14&amp;photo_id=6659363437&amp;flickr_show_info_box=true" height="281" width="500"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6659363437/"&gt;Light-Dance motion capture&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p class="flickr-yourcomment"&gt;Hi, this is part of my motion capture project for Bradford university. everything was made by me except the skull (which is a model i have the license for).&lt;br /&gt;&lt;br /&gt;The motion capture was performed by Cernamoret Paul Andreiand recorded at Bradford university and cleaned and edited by me with Vicon Blade, motion builder and Maya.&lt;br /&gt;&lt;br /&gt;The two dances were captured separately then joined in maya.&lt;br /&gt;&lt;br /&gt;The set works in real-time and moves according to an audio input and the circles below the skeleton move to movements of the character, the idea is that if you were streaming real-time motion capture you could have the set reacting to the dancers moves and music/vocals through a mic.&lt;br /&gt;&lt;br /&gt;Music:&lt;br /&gt;&lt;br /&gt;Jordin Sparks, Chris Brown - No Air ft. Chris Brown&lt;br /&gt;&lt;br /&gt;TC - Wheres My Money (Caspa Remix)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-9202006989418661243?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/9202006989418661243/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2012/01/light-dance-motion-capture_08.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/9202006989418661243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/9202006989418661243'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2012/01/light-dance-motion-capture_08.html' title='Light-Dance motion capture'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1841374391185907711</id><published>2012-01-04T10:01:00.001-08:00</published><updated>2012-01-04T10:01:45.873-08:00</updated><title type='text'>Dance in Maya</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;object type="application/x-shockwave-flash" width="500" height="279" data="http://www.flickr.com/apps/video/stewart.swf?v=109786" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"&gt; &lt;param name="flashvars" value="intl_lang=en-us&amp;photo_secret=a50509e3f9&amp;photo_id=6635159649&amp;flickr_show_info_box=true"&gt;&lt;/param&gt; &lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=109786"&gt;&lt;/param&gt; &lt;param name="bgcolor" value="#000000"&gt;&lt;/param&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=109786" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;photo_secret=a50509e3f9&amp;photo_id=6635159649&amp;flickr_show_info_box=true" height="279" width="500"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6635159649/"&gt;Dance in Maya&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p class="flickr-yourcomment"&gt;Just applying the mo-cap data from motion builder to my character, after this ill export as an animation clip to be used with other clips :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1841374391185907711?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1841374391185907711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2012/01/dance-in-maya.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1841374391185907711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1841374391185907711'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2012/01/dance-in-maya.html' title='Dance in Maya'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-6733765888425827033</id><published>2011-12-29T07:01:00.003-08:00</published><updated>2011-12-29T07:01:38.412-08:00</updated><title type='text'>ROM - 01</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;object type="application/x-shockwave-flash" width="500" height="312" data="http://www.flickr.com/apps/video/stewart.swf?v=109786" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"&gt; &lt;param name="flashvars" value="intl_lang=en-us&amp;photo_secret=c130dc7c64&amp;photo_id=6594205719&amp;flickr_show_info_box=true"&gt;&lt;/param&gt; &lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=109786"&gt;&lt;/param&gt; &lt;param name="bgcolor" value="#000000"&gt;&lt;/param&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=109786" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;photo_secret=c130dc7c64&amp;photo_id=6594205719&amp;flickr_show_info_box=true" height="312" width="500"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6594205719/"&gt;ROM - 01&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p class="flickr-yourcomment"&gt;This is the rom (range of motion).&lt;br /&gt;&lt;br /&gt;This was captured for one of the motion capture actors we used for the motion capture module. I decided to use this as i dont want to spend too much time cleaning up the data (as that's not the focus of this project) and it has the best range of motion.&lt;br /&gt;&lt;br /&gt;This is just a work in progress as some muscles still need adding and refining but at this stage i just want some motion to test the skinning as im doing it.&lt;br /&gt;&lt;br /&gt;Main areas the look odd are the forearms and neck when the arms are lower down. Interestingly these are the only areas i haven't added muscle yet so it just goes to show that they are adding some realism. Other areas that need improving are the scapula's (as there are quite a few muscles to get the skinning correct) and the left wrist as when mirroring the weights over it doesn't mirror them exactly so some adjustments need to be made.&lt;br /&gt;&lt;br /&gt;Motion capture is designed to accurately record the bone movements of an actor and capture subtle movements that make a character look more life like so using muscles where adding the subtle muscle movements that make the skin feel more life like.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-6733765888425827033?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/6733765888425827033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/rom-01.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6733765888425827033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6733765888425827033'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/rom-01.html' title='ROM - 01'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-7628568826428445255</id><published>2011-12-29T07:01:00.001-08:00</published><updated>2011-12-29T07:01:23.304-08:00</updated><title type='text'>Masters - WIP - 28</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6593487909/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7174/6593487909_34f04d0f17.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6593487909/"&gt;Masters - WIP - 28&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Making a skeleton using the human ik that will eventually drive my own skeleton that you can see on top.&lt;br /&gt;&lt;br /&gt;As this muscle rig is attempting to show more realism for this ill be driving the character with motion capture data and what better motion than the full range of motion you take at the start of a shoot. This way i can take some realistic range of motion and see how the muscles react.&lt;br /&gt;&lt;br /&gt;Im making a skeleton with the human IK tools in maya 2012, then taking it into motion builder and bringing back the motion capture ill be constraining the arm IK and chest controls to the mo-cap skeleton, then ill use bake simulation to get it baked to key frames so i can delete the mo-cap rig and edit the keys on my own rig.&lt;br /&gt;&lt;br /&gt;This is just a quick and easy way of creating an in-between rig just so i can apply the motion to my own rig and delete the in-between rig after.&lt;br /&gt;&lt;br /&gt;Warning: if your ever thinking of using this human IK for animation i wouldn't as its mainly for taking into motion builder for motion capture data. It doesn't like to be edited that much and when you apply a control rig to it its not very animation friendly in my opinion.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-7628568826428445255?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/7628568826428445255/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-28.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7628568826428445255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7628568826428445255'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-28.html' title='Masters - WIP - 28'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1607831575901865299</id><published>2011-12-28T06:55:00.001-08:00</published><updated>2011-12-28T06:55:38.262-08:00</updated><title type='text'>Masters - WIP - 27</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6587859065/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7013/6587859065_2602eba4cd.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6587859065/"&gt;Masters - WIP - 27&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Started painting the weights for the muscles. Needs some more work around the shoulders but you can instantly see how well the muscles and bones can help define and keep the volume.&lt;br /&gt;&lt;br /&gt;This is probably an extreme pose stretching the spine backwards but you can see how the scapula muscles and bone are causing some nice defined but smooth creases. &lt;br /&gt;&lt;br /&gt;Using custom bone objects for the rib cage has helped the chest from collapsing and including the muscles between the ribs and arm (clavicular and abdominal portions) helps sculpt the skin .&lt;br /&gt;&lt;br /&gt;This method of rigging takes a bit more research and know how but if defiantly pays off for the results you get.&lt;br /&gt;&lt;br /&gt;Note: the mesh you can see cutting through the skin will be hidden when rendered so the clipping isn't an issue.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1607831575901865299?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1607831575901865299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-27.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1607831575901865299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1607831575901865299'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-27.html' title='Masters - WIP - 27'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-6537461734568622988</id><published>2011-12-28T04:59:00.003-08:00</published><updated>2011-12-28T04:59:33.086-08:00</updated><title type='text'>Upper body - Jiggle test</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;object type="application/x-shockwave-flash" width="500" height="263" data="http://www.flickr.com/apps/video/stewart.swf?v=109786" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"&gt; &lt;param name="flashvars" value="intl_lang=en-us&amp;photo_secret=f874db0bd5&amp;photo_id=6587480021&amp;flickr_show_info_box=true"&gt;&lt;/param&gt; &lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=109786"&gt;&lt;/param&gt; &lt;param name="bgcolor" value="#000000"&gt;&lt;/param&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=109786" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;photo_secret=f874db0bd5&amp;photo_id=6587480021&amp;flickr_show_info_box=true" height="263" width="500"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6587480021/"&gt;Upper body - Jiggle test&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p class="flickr-yourcomment"&gt;Just added some animation to the upper body chest control to see how the muscles jiggle.&lt;br /&gt;&lt;br /&gt;Here ive added some custom jiggle weights so they all don't act the same and they act how the should compared to there real life counterpart.&lt;br /&gt;&lt;br /&gt;For the belly ive also added a muscle which acts as the overall volume of fat for the chest that will jiggle as you move so this is an area where you can use muscles for non musculature deformations. for this i attached the muscle from the bottom of the spine to the top between the arms and giving this a higher jiggle weight means it jiggles and acts like a large lump of fat. Then when painting weights ill only add some slight influence of this muscle so there will just be some subtle fat jiggling. If this was an obese character i could give this more jiggle and paint more weight to this muscle so the skin jiggles like there's more fat.&lt;br /&gt;&lt;br /&gt;Other ways of adding extra movement and fat is by using the sliding weights and jiggle weights when painting weights. With the muscle system there are several different typed of weights to paint (as apposed to 1 when using the normal skin cluster). The main one is the sticky weight which is where the skin will stick to the bone/muscle object (similar to normal paint weights) then there's things like sliding and jiggle weights which allow the skin to slide (if you bend your elbow the skin will stretch and slide across the bone) and jiggle weights alow the skin to droop and jiggle when moved which gives the illusion of more fat.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-6537461734568622988?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/6537461734568622988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/upper-body-jiggle-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6537461734568622988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6537461734568622988'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/upper-body-jiggle-test.html' title='Upper body - Jiggle test'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-8030483733874294514</id><published>2011-12-28T04:59:00.001-08:00</published><updated>2011-12-28T04:59:22.983-08:00</updated><title type='text'>Masters - WIP - 26</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6581604753/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7012/6581604753_2cf1f4546a.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6581604753/"&gt;Masters - WIP - 26&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Adding upper body muscles, top image is the chest, bottom being the back.&lt;br /&gt;&lt;br /&gt;For the back ive added in the main muscles that connect between the scapula and the humerus as these will give the most deformation as the arms and shoulder moves. For the chest ive added in a few muscles but left out some of the main chest muscles as they do provide a biological function of moving the chest but they don't actual deform much so as an end result the don't deform the skin that much so there not that important to involve. Involving them would just slow the overall rig and cause more painting weights for no added effect.&lt;br /&gt;&lt;br /&gt;The back muscles attached between the scapula and spine (rhomboid major and minor) don't have much deformation but will help the mesh of the back from collapsing when the spine has some extreme stretching or twisting on it.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-8030483733874294514?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/8030483733874294514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-26.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8030483733874294514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8030483733874294514'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-26.html' title='Masters - WIP - 26'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1731417860133181249</id><published>2011-12-23T13:50:00.001-08:00</published><updated>2011-12-23T13:50:24.516-08:00</updated><title type='text'>Masters - WIP - 25</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6561054669/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7152/6561054669_a52c1970ed.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6561054669/"&gt;Masters - WIP - 25&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Adding the muscles and more bones objects for the thoracic cavity.&lt;br /&gt;&lt;br /&gt;The thoracic cavity is the volume under the ribs so as you bend stretch and twist your spine you ribs also move and change the overall thoracic cavity volume, this also happens when you breath. By adding these to the rig when the spine bends the skin better morphs how it should as the ribs move.&lt;br /&gt;&lt;br /&gt;I found that by adding this thoracic cavity as one mesh it looks good until the spine bent because it was one object it looked too stiff. To fix this i split the volume up into 4 parts so when they were connected to the spine the each have there own movement. So when the back arches backwards the area expands and when the spine lean forwards into itself the cavity compresses.&lt;br /&gt;&lt;br /&gt;So far for the muscles ive added the biceps and triceps. The main thing about muscle rigging is that its best to follow the biology of what you're creating but it doesn't and shouldn't need to be perfect. For example on my rig the end of the triceps is sticking out the elbow because a real triceps would collide with your elbow and wrap around but this isn't possible with current rigging techniques and isn't needed as it would over complicate things. By having the end stick out that means when the arm bends the triceps end moves more, thus giving more of a stretch for maya to work with which in the end give a more realistic result than if i had placed it in the exact biological position.&lt;br /&gt;&lt;br /&gt;The volume doesn't need to be perfect either, for my muscles (and others ive seen on industry rigs) have the muscles clipping outside the skin, this is because (like normal maya joints) there not a biological representation of a muscle, there a deformer that gives the illusion of a muscle, so at render time they will be hidden so as long as the skin looks like it has the correct deformation it relay doesn't matter what the muscle looks like. Having said that thought its still a good idea not to deviate from the actual biology of what you're creating.&lt;br /&gt;&lt;br /&gt;Also for this i have set up the proper jiggle weight so when its animated the muscles jiggle as the should. Ive also create custom muscle shapes so the muscles deformed like real muscles, so the triceps becomes more triangular shaped when squashed.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1731417860133181249?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1731417860133181249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-25.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1731417860133181249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1731417860133181249'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-25.html' title='Masters - WIP - 25'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-4566775807315222675</id><published>2011-12-23T09:06:00.001-08:00</published><updated>2011-12-23T09:06:09.096-08:00</updated><title type='text'>Masters - WIP - 24</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6559823153/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7030/6559823153_30e005478f.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6559823153/"&gt;Masters - WIP - 24&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Here ive converted the skin to a maya muscle skin.&lt;br /&gt;&lt;br /&gt;In the shot above ive taken the polygon scapula i made earlier and converted it to a muscle object and added it to the skin, this way the actual polygon mesh acts as a bone that can push the skin, this is important for bones like the scapula and clavicle as when you move you can see them pushing and defining the skin.&lt;br /&gt;&lt;br /&gt;For example if i wanted a skinny character i might consider adding the ribs as muscle objects as they could be used to define the bones pushing through the skin.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-4566775807315222675?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/4566775807315222675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-24.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4566775807315222675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4566775807315222675'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-24.html' title='Masters - WIP - 24'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1507305306945259382</id><published>2011-12-23T09:00:00.001-08:00</published><updated>2011-12-23T09:00:36.612-08:00</updated><title type='text'>Masters - WIP - 23</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6559822969/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7170/6559822969_648f642708.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6559822969/"&gt;Masters - WIP - 23&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Just skinning the mesh to the joints using normal smooth skin. with the default skinning you can instantly see problems where the skin collapses. To solve this you would need to paint the weights but for this ill be converting it to a muscle skin and blocking out a simple rib cage collision object to stop this from collapsing in.&lt;br /&gt;&lt;br /&gt;The reason i made a smooth bind is because when i convert to muscle skin it will automatically take the same joints over to the muscle skin. Also i have disabled the smooth skin when im using the muscle skin but i don't delete it, this is because later when the muscles are added and the skin becomes more dynamic it will start to lag when calculating the skin which makes animation harder. So when animating ill disable the muscle skin and use the smooth skin as a guide, then switch back and cash out the muscle skin before rendering.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1507305306945259382?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1507305306945259382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-23.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1507305306945259382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1507305306945259382'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-23.html' title='Masters - WIP - 23'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-3535600992771415176</id><published>2011-12-23T08:55:00.003-08:00</published><updated>2011-12-23T08:55:58.745-08:00</updated><title type='text'>Masters - WIP - 22</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6559822835/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7030/6559822835_abc7bc1864.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6559822835/"&gt;Masters - WIP - 22&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Here ive been setting up an n-spine which is a way i can get the spine to twist correctly and without collapsing.&lt;br /&gt;&lt;br /&gt;When you make a spine with the spline ik it works well if the character bends forward of sideways but when they twist on the spot the spline cant solve the twist so it stays still which would look odd. There is a twist attribute in the spline ik but its inefficient as it only twists from the top but if we ever wanted to twist from the hips it wouldn't work.&lt;br /&gt;&lt;br /&gt;To solve this the spline ik joints are controlling another joint that's in there place with a point constraint, then those joins are aim constrained to a locator that's in front of them. That locator is then grouped and the pivot moved to the spine joint.&lt;br /&gt;&lt;br /&gt;The graph above shows how the rotate y of the 3 controls is fed into the rotate y of the locators groups. and if the locators rotate the joints aiming at them will rotate aswell.&lt;br /&gt;&lt;br /&gt;With all this in place now if the chest control is twisted the spine will evenly twist from top to bottom giving a nice and also accurate shape.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-3535600992771415176?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/3535600992771415176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-22.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3535600992771415176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3535600992771415176'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-22.html' title='Masters - WIP - 22'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1840246403499946869</id><published>2011-12-23T08:55:00.001-08:00</published><updated>2011-12-23T08:55:46.189-08:00</updated><title type='text'>Masters - WIP - 21</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6559822695/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7001/6559822695_7288b3a971.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6559822695/"&gt;Masters - WIP - 21&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Here im setting up the bone capsules for the rig. Using maya muscle systems instead of binding to the joints you bind to the bone capsules. These capsules have attributes like muscle and fat which allow the skin to react how it should e.g. instead of being painted to a joint the skin can slide across much like it would in real lift, this sliding is also dynamic so it will change depending on what you set or how the character is moving e.g. when skinning an over weight character, increasing the fat will allow the flesh to be more loose and jiggle much like in real life and the speed and intensity of the jiggle will be influenced by the inertia of the animation. This means the faster a body part moves, the more sliding and jiggling of the fat there is.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1840246403499946869?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1840246403499946869/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-21.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1840246403499946869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1840246403499946869'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-21.html' title='Masters - WIP - 21'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-5770652634691312691</id><published>2011-12-22T11:35:00.001-08:00</published><updated>2011-12-22T11:35:22.494-08:00</updated><title type='text'>Masters - WIP - 20</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6555364881/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7031/6555364881_7f197674c7.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6555364881/"&gt;Masters - WIP - 20&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Rigging up the rest of the arm as usual with an ik.&lt;br /&gt;&lt;br /&gt;Also i added another ik for the clavicle so that the actual pole vector also rotates the scapula. If you think about it, if you have your arm bent and rotate it as if your aiming with your elbow (much like moving a pole vector in maya) your shoulder is the part that's actually rotating and your clavicle rotates ever so slightly.&lt;br /&gt;&lt;br /&gt;So for this reason ive removed the rotate x coming from the shoulder controls and instead joined the rotate x to a different ik section.&lt;br /&gt;&lt;br /&gt;This new IK starts from the same point as the main driver joint and ends on the actual pole vector, the ik is then point constrained to the pole vector control. This way, when i move the pole vector the end joint is rotated by the ik giving me a rotation value from moving the pole vector control. this rotation is then fed into that twist of the main driver. This means the rotate Y and Z are controlled by the shoulder control and the X (or twist) is controlled by the pole vector.&lt;br /&gt;&lt;br /&gt;The main reason for creating an extra ik and not just having the twist of the arm rotate the driver joints twist is because in doing so you cause a loop, the driver joint is dictating where the arm should be and the arm twist dictated where the driver should twist which causes bad jittering and flipping as maya is battling with a loop. Creating the extra ik section means the rotation is coming from a section that isnt dictated by the main driver joint so no loop :D&lt;br /&gt;&lt;br /&gt;Also i found by placing the rig in extreme poses that the rotation can get a little too strong and cause the scapula to extend too far, so to avoid this i limited the driver joints rotate x to -12 to 12 so there's just some subtle movements.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-5770652634691312691?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/5770652634691312691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-20.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5770652634691312691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5770652634691312691'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-20.html' title='Masters - WIP - 20'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-7399851157204669873</id><published>2011-12-22T07:54:00.001-08:00</published><updated>2011-12-22T07:54:43.016-08:00</updated><title type='text'>Masters - WIP - 18</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6554432613/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7030/6554432613_b7ba9a94a5.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6554432613/"&gt;Masters - WIP - 18&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Argh...&lt;br /&gt;&lt;br /&gt;For this project id decided with the main area around the shoulder as its the most articulated joint but also the most complex and its proven to be just that.&lt;br /&gt;&lt;br /&gt;Here ive spent some time trying to get the movement correct which was quite hard as when i got one axis of rotation correct, it contradicted the other.&lt;br /&gt;&lt;br /&gt;The main problem is that when raising the shoulder the clavicle should raise up, but then when moving them back they just move in towards the spine and don't rotate which was causing some problems as the joints want to rotate it.&lt;br /&gt;&lt;br /&gt;To get around this the top left joint in the image that has the axis displayed is the main joint for the bone and muscle connectors. This joint has an aim constrain that looks at the socket joint soat all times its orientated towards the arm. then its parented to the joint below which is the joint that will lift the clavicle up. Then it also has a point constraint on the y-axis to the ball joint so that when the shoulder is raised, the clavicle also raises, and with the aim constraint keeping it aimed at the ball joint its always level.&lt;br /&gt;&lt;br /&gt;So to finish with the top left joint (with the axis shown) is reviving 3 sets of movements to get the correct position and rotation of the clavicle.&lt;br /&gt;&lt;br /&gt;Might sound confusing so ill try find a way to better explain this in time for my report :).&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-7399851157204669873?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/7399851157204669873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-18.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7399851157204669873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7399851157204669873'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-18.html' title='Masters - WIP - 18'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-5150192656177491708</id><published>2011-12-22T07:07:00.001-08:00</published><updated>2011-12-22T07:07:53.891-08:00</updated><title type='text'>Masters - WIP - 17</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6554263949/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7008/6554263949_de1a00b8d0.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6554263949/"&gt;Masters - WIP - 17&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Making the joints for the shoulder is a bit confusing but with some good reference video it becomes more clear.&lt;br /&gt;&lt;br /&gt;usually you can just connect the shoulder to a joint chant that can raise or rotate it and life is simple. However when trying to get a better rig with muscles i need to make the driver joints of joints but also the joints where muscles should attach and this means i cant simply just move and orate one joint but i need to be able to connect the scapula clavicle to the arm joints.&lt;br /&gt;&lt;br /&gt;To do this i have one joint in the middle which will be connected to a control so you can rotate it. One axis of rotation will raise and lower the shoulders which in turn will cause the scapula, clavicle and there connecting muscles move with it.&lt;br /&gt;&lt;br /&gt;The 2nd axis of rotation some the same objects but has more focus on the back muscles where the scapula connects to the spine.&lt;br /&gt;&lt;br /&gt;The best thing is to look as some medical tutorials that show both the bones and muscles in full motion and also  feel your own muscles and how they move as you move your arm.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-5150192656177491708?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/5150192656177491708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-17.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5150192656177491708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5150192656177491708'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-17.html' title='Masters - WIP - 17'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-5775708710347373509</id><published>2011-12-22T06:04:00.001-08:00</published><updated>2011-12-22T06:04:39.471-08:00</updated><title type='text'>Masters - WIP - 16</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6554023981/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7144/6554023981_91c46f80cc.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6554023981/"&gt;Masters - WIP - 16&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Started to add in the joints which ill later convert to maya c-muscle bones. When placing these joints i decided to first place locators where i want the joints to be, then i vertex snapped each joint as i drew then, this way i don't need to move the joints after there made which would introduce some rotation offsets which might cause problems later on in rigging.&lt;br /&gt;&lt;br /&gt;Aslo later ill be creating a way that this can be done with a mel script so im looking into the best way to create the joints for the arm. Currently im thinking i might create a curve witch has clusters connected to controls that can be moved so the user can choose how the arm looks, then have a command that places joint on the vertex's of the curve and parents them together to get the arm joints.&lt;br /&gt;&lt;br /&gt;Also ive been naming the bones with an archaeology approach as its the best way to get a details name for each joint. Fore example instead of fingerA01 or something like that ive now used the name &amp;quot;bn_r_proximalPhalanx_5_01&amp;quot; Where &amp;quot;bn&amp;quot; tells me (or later a mel script) that its a bind joint (so a joint to skin with). Then &amp;quot;proximalPhalanx_5_01&amp;quot; tells me that its the start of finger 5, using 5 instead of index or ring finger is because this rig will eventually be designed to morph into other creatures, so if this was to become a fin or wing there wouldn't be a ring finger but there would still be a proximalPhalanx_5.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-5775708710347373509?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/5775708710347373509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-16.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5775708710347373509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5775708710347373509'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-16.html' title='Masters - WIP - 16'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1252466206839849500</id><published>2011-12-19T12:53:00.003-08:00</published><updated>2011-12-19T12:53:39.656-08:00</updated><title type='text'>Masters - WIP - 08</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6539730531/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7162/6539730531_8557263fc0.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6539730531/"&gt;Masters - WIP - 08&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Via Flickr:&lt;/i&gt;&lt;br /&gt;Thank god the spine is almost all the same :D. After making one part of the spine i just duplicated it and re-shaped it for the rest. Jsut getting a rough overall scale for the spine and then ill go back in and fine true the rest to the right size.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1252466206839849500?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1252466206839849500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-08.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1252466206839849500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1252466206839849500'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-08.html' title='Masters - WIP - 08'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-6510350029379058010</id><published>2011-12-19T12:53:00.001-08:00</published><updated>2011-12-19T12:53:24.148-08:00</updated><title type='text'>Masters - WIP - 06</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6539475585/" title="photo sharing"&gt;&lt;img src="http://farm8.staticflickr.com/7144/6539475585_a0c7b2602b.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6539475585/"&gt;Masters - WIP - 06&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Via Flickr:&lt;/i&gt;&lt;br /&gt;Took some working but the pelvis is done to a standard im happy with. the topology want hard to crack but getting it to look correct took some time, still think the loop around the hole at the bottom still looks a bit &amp;quot;chubby&amp;quot; so might change it later but for not im happy :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-6510350029379058010?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/6510350029379058010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-06.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6510350029379058010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6510350029379058010'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/masters-wip-06.html' title='Masters - WIP - 06'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-6846036935492140549</id><published>2011-12-06T12:02:00.000-08:00</published><updated>2011-12-06T12:02:18.472-08:00</updated><title type='text'>Current work</title><content type='html'>Currently for my first semester at University&amp;nbsp;iv&amp;nbsp;got a good&amp;nbsp;enough&amp;nbsp;idea of&amp;nbsp;what's&amp;nbsp;going on now its just a case of getting things done :). For my main project im now developing my idea around some sort of rigging script that can adapt to several different creatures and possibly adding in some automated muscle setup.&lt;br /&gt;&lt;br /&gt;For work im currently working with some&amp;nbsp;extremely&amp;nbsp;talented&amp;nbsp;animators (and friends) Pauls, Dave, Arran, Ravi and Jason. Were doing an animation about an eye exam which has been a fun&amp;nbsp;experience&amp;nbsp;working on a real project and finding out what's needed. My main roll is rigging and set&amp;nbsp;modelling&amp;nbsp;but im also animating one shot which at first I was worried about but came to like. With animation I still think ive a lot to learn so Im going to try more small animations later on this year.&lt;br /&gt;&lt;br /&gt;But the main thing this month is to get things sorted so I can spend Christmas with my&amp;nbsp;amazing&amp;nbsp;girlfriend Zoe, family and friends :)&lt;br /&gt;&lt;br /&gt;Hope people have a great Christmas :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-6846036935492140549?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/6846036935492140549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/current-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6846036935492140549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6846036935492140549'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/12/current-work.html' title='Current work'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-7402484385664922373</id><published>2011-11-29T16:22:00.000-08:00</published><updated>2011-11-29T16:22:21.660-08:00</updated><title type='text'>Zap - Read the fine print</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/Q5z4KMHtSSo" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;That awkward moment when you hand in your final submission a month early. I decided to take part in the digital tutors but it was my fault that&amp;nbsp;I&amp;nbsp;didn't&amp;nbsp;read the entire thread and dint realise the deadline was the end of&amp;nbsp;December&amp;nbsp;instead of&amp;nbsp;November&amp;nbsp;:D. Learning from that its important to try apply the same thing with other deadline, if this was a University deadline id have plenty of time to improve and get peers to check it so in future it might be wise to set deadline a little earlier than they&amp;nbsp;relay&amp;nbsp;are :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-7402484385664922373?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/7402484385664922373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/11/zap-read-fine-print.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7402484385664922373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7402484385664922373'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/11/zap-read-fine-print.html' title='Zap - Read the fine print'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/Q5z4KMHtSSo/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1664512566635916682</id><published>2011-11-19T03:15:00.001-08:00</published><updated>2011-11-19T03:15:11.599-08:00</updated><title type='text'>Zap - WIP - 006</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6360312827/" title="photo sharing"&gt;&lt;img src="http://farm7.staticflickr.com/6095/6360312827_25086e2118.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6360312827/"&gt;Zap - WIP - 006&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This is for a digital tutors contest where we have to create a game prop/weapon (from a pre-excising game or made up) with a max poly quad count of 1000 and 1 texture (thing 512 not sure)&lt;br /&gt;&lt;br /&gt;I decided to make my own gun instead of doing one from an excising game as there more creative freedom and its fun to come up with your own ideas.&lt;br /&gt;&lt;br /&gt;So i decided to make a sort of retro futuristic tesla gun. This screen show shows the current modeling and rigging complete (just under 1000 polys).&lt;br /&gt;&lt;br /&gt;Now its onto the texturing stage but im still unsure which will look best, either retro sci-fi like bright block shiny metal or a steampunk style. At the moment if thinking the more retro as steam punk seems to be everywhere at the moment in films and game.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1664512566635916682?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1664512566635916682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/11/zap-wip-006-originally-uploaded-by.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1664512566635916682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1664512566635916682'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/11/zap-wip-006-originally-uploaded-by.html' title='Zap - WIP - 006'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1186047558915385604</id><published>2011-10-12T09:33:00.000-07:00</published><updated>2011-10-12T09:33:25.939-07:00</updated><title type='text'>Stuff to come</title><content type='html'>Hi,&lt;br /&gt;&lt;br /&gt;Not been many posts on my blog far a while due to starting my masters at Bradford but now this means there should be some interesting masters work and&amp;nbsp;hopefully&amp;nbsp;some more tutorials that might help :).&lt;br /&gt;&lt;br /&gt;For my masters i will be&amp;nbsp;focusing on &amp;nbsp;rigging and animation for games which will&amp;nbsp;include&amp;nbsp;areas such as keyframe and motion capture animation as well as looking into rigging techniques and how to rig unusual creatures. Then&amp;nbsp;finally&amp;nbsp;this should lead towards bringing everything together in UDK.&lt;br /&gt;&lt;br /&gt;Also ill be making some Motion capture tutorials soon which will cover things like the methods of capturing, rigging in&amp;nbsp;Maya&amp;nbsp;2012 using the new human IK and how to import that rig into Motion builder and add the&amp;nbsp;mo-cap&amp;nbsp;data.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1186047558915385604?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1186047558915385604/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/10/stuff-to-come.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1186047558915385604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1186047558915385604'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/10/stuff-to-come.html' title='Stuff to come'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-7283039007663249374</id><published>2011-09-03T10:34:00.001-07:00</published><updated>2011-09-03T10:34:39.765-07:00</updated><title type='text'>Music City - WIP - 005</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6109710454/" title="photo sharing"&gt;&lt;img src="http://farm7.static.flickr.com/6192/6109710454_43d7eea347.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6109710454/"&gt;Music City - WIP - 005&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;For this project im making a small city based around music so im making the city on a DJ deck and the building based around different instruments. I might add some animation later on if i have time but for now im concentrating on the main bulk of the modelling. Here im just blocking out the buildings as cubes to get a general scale of the buildings and layout of the streets.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-7283039007663249374?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/7283039007663249374/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/09/music-city-wip-005.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7283039007663249374'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7283039007663249374'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/09/music-city-wip-005.html' title='Music City - WIP - 005'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm7.static.flickr.com/6192/6109710454_43d7eea347_t.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-6112412739601649505</id><published>2011-08-05T05:15:00.001-07:00</published><updated>2011-08-05T05:15:11.942-07:00</updated><title type='text'>Skull test</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6011000237/" title="photo sharing"&gt;&lt;img src="http://farm7.static.flickr.com/6029/6011000237_b61f4af668.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/6011000237/"&gt;Skull test&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Just a test to see what it looks like with a full skull, the two Maxilla bones (top jaw) are the scanned bones im working on that have been damaged by leprosy, the rest of the skull is a bought model.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-6112412739601649505?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/6112412739601649505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/08/skull-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6112412739601649505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6112412739601649505'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/08/skull-test.html' title='Skull test'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm7.static.flickr.com/6029/6011000237_b61f4af668_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-2486579769029510838</id><published>2011-07-19T11:51:00.001-07:00</published><updated>2011-07-19T11:51:45.426-07:00</updated><title type='text'>Graduation</title><content type='html'>YEEEEEEEEEEAAAaaaaaaaAaa!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-2486579769029510838?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/2486579769029510838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/07/graduation.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2486579769029510838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2486579769029510838'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/07/graduation.html' title='Graduation'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-3609313083963488929</id><published>2011-07-17T15:37:00.000-07:00</published><updated>2011-07-17T15:37:43.999-07:00</updated><title type='text'>Maya Rigging - Cartoon character rigging - 001</title><content type='html'>&lt;iframe width="480" height="295" src="http://www.youtube.com/embed/csZJQtEEh0s?fs=1" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: arial, sans-serif; font-size: 13px; line-height: 18px; "&gt;Hi, in these tutorials we will start from scratch working through the whole process of rigging a cartoon character. We will cover things like stretchy limbs and facial rigging. If you have any questions please leave a comment and ill do my best to help out.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-3609313083963488929?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/3609313083963488929/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/07/maya-rigging-cartoon-character-rigging.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3609313083963488929'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3609313083963488929'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/07/maya-rigging-cartoon-character-rigging.html' title='Maya Rigging - Cartoon character rigging - 001'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/csZJQtEEh0s/default.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-4520620354593103982</id><published>2011-07-04T13:18:00.000-07:00</published><updated>2011-07-04T13:18:15.453-07:00</updated><title type='text'>Texturing Workflow - UV's Maya and texturing in Mudbox</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/D83hVLDqSiA" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hi, in this tutorial ill go through setting up some UV's in Maya and texturing in Mudbox. I will be using a high resolution scanned model (A Meta Tarsal bone that shows the effects of leprosy) provided by the University of Bradford's archaeology department. I don't go into depth about all the tools around UV's and Mudbox but just the ones iv used in this pipeline and tips iv learnt along the way.&lt;br /&gt;&lt;br /&gt;Please post any comments or questions and ill try help as soon as possible :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-4520620354593103982?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/4520620354593103982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/07/texturing-workflow-uvs-maya-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4520620354593103982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4520620354593103982'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/07/texturing-workflow-uvs-maya-and.html' title='Texturing Workflow - UV&apos;s Maya and texturing in Mudbox'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/D83hVLDqSiA/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-433641043946977645</id><published>2011-06-21T15:44:00.001-07:00</published><updated>2011-06-21T15:44:08.552-07:00</updated><title type='text'>Forever alone bone</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5857329721/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5235/5857329721_3bf3b10151.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5857329721/"&gt;Forever alone bone&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This is the left Capitate after the effects of leprosy, or the Forever alone bone XD&lt;br /&gt;&lt;br /&gt;Just been working on more bones but when i turned it to this angle i couldn't help myself XD&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-433641043946977645?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/433641043946977645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/06/forever-alone-bone.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/433641043946977645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/433641043946977645'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/06/forever-alone-bone.html' title='Forever alone bone'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5235/5857329721_3bf3b10151_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-2021543664363622061</id><published>2011-06-03T04:00:00.000-07:00</published><updated>2011-06-03T04:00:18.762-07:00</updated><title type='text'>James Thompson - 3D generalist Showreel [1416] | Demo Reels</title><content type='html'>&lt;a href="http://www.cgcoach.com/computer-graphics-student-awards/demo-reels/james-thompson-3d-generalist-showreel-1416/"&gt;James Thompson - 3D generalist Showreel [1416] | Demo Reels&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hi, FINAL day to submit your work into CG Coach student awards. I've now submitted my showreel and a few supporting images and I hight recommend you do the same if you haven't already :).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The link above is for my submissions so please have a look and vote if you like :D&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-2021543664363622061?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.cgcoach.com/computer-graphics-student-awards/demo-reels/james-thompson-3d-generalist-showreel-1416/' title='James Thompson - 3D generalist Showreel [1416] | Demo Reels'/><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/2021543664363622061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/06/james-thompson-3d-generalist-showreel.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2021543664363622061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2021543664363622061'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/06/james-thompson-3d-generalist-showreel.html' title='James Thompson - 3D generalist Showreel [1416] | Demo Reels'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-8958540707762239567</id><published>2011-05-26T12:45:00.000-07:00</published><updated>2011-05-26T12:45:45.942-07:00</updated><title type='text'>Showreel</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/A-bNiyCeCcs?rel=0" width="640"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-8958540707762239567?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/8958540707762239567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/05/showreel.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8958540707762239567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8958540707762239567'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/05/showreel.html' title='Showreel'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/A-bNiyCeCcs/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-339973478280475711</id><published>2011-05-20T13:17:00.001-07:00</published><updated>2011-05-20T13:17:45.130-07:00</updated><title type='text'>Animation in UDK test</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;object type="application/x-shockwave-flash" width="500" height="375" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"&gt; &lt;param name="flashvars" value="intl_lang=en-us&amp;photo_secret=dc1980aea8&amp;photo_id=5740461883&amp;flickr_show_info_box=true"&gt;&lt;/param&gt; &lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"&gt;&lt;/param&gt; &lt;param name="bgcolor" value="#000000"&gt;&lt;/param&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;photo_secret=dc1980aea8&amp;photo_id=5740461883&amp;flickr_show_info_box=true" height="375" width="500"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5740461883/"&gt;Animation in UDK test&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p class="flickr-yourcomment"&gt;Hi, ive been using UDK for a bit but now that university is over i have some more time to leant UDK.&lt;br /&gt;&lt;br /&gt;In this video iv rigged and animated a simple joint chain and used the actorx plugin to export the skeletal mesh and animation to UDK. The inside UDK ive imported the mesh and animation and played it through a matinee sequence.&lt;br /&gt;&lt;br /&gt;This might look a little lame at the moment but this was just a test, its the same principle if this was a complex character rig.&lt;br /&gt;&lt;br /&gt;The reason im testing this is im planning on taking a Masters degree and my main focus will be animation for games and mainly UDK.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.jdtanimation.blogspot.com" rel="nofollow"&gt;www.jdtanimation.blogspot.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thanks to André Wahlgren UDK tutorials.&lt;br /&gt;(http://whalebranch.blogspot.com/2011/02/boxis-guide-to-animated-objects-in-udk.html)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-339973478280475711?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/339973478280475711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/05/animation-in-udk-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/339973478280475711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/339973478280475711'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/05/animation-in-udk-test.html' title='Animation in UDK test'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-8947403664181242763</id><published>2011-05-15T09:32:00.001-07:00</published><updated>2011-05-15T09:32:13.314-07:00</updated><title type='text'>Bone - WIP - 02</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5720223537/" title="photo sharing"&gt;&lt;img src="http://farm4.static.flickr.com/3127/5720223537_e74d748d94.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5720223537/"&gt;Bone - WIP - 02&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;For this we have to accurately fix some scanned leprosy bones and texture as full hi-res meshes.&lt;br /&gt;&lt;br /&gt;The scanned model had some small holes so I started inside maya by filling and adding some edges to the new faces to fit in with the rest of the mesh, this took longer than usual and maya runs slower due to the poly-count. The did a cylindrical map and unfolded the UV's, it wasn't possible to manually stitch the uv as again with the high poly-count but the unfolded version was good.&lt;br /&gt;&lt;br /&gt;I then imported the bone as a Obj into mud-box where i loaded the reference photos as projections and painted the bone. The textures had to be accurate as the detail in the image matches the detail on the poly surface.&lt;br /&gt;&lt;br /&gt;After creating the texture I rendered back in maya with mental-ray.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-8947403664181242763?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/8947403664181242763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/05/bone-wip-02.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8947403664181242763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8947403664181242763'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/05/bone-wip-02.html' title='Bone - WIP - 02'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3127/5720223537_e74d748d94_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-2679290614803460188</id><published>2011-04-27T05:35:00.001-07:00</published><updated>2011-04-27T05:35:52.412-07:00</updated><title type='text'>DFI - WIP 07</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5660631467/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5061/5660631467_6cbc32d66e.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5660631467/"&gt;DFI - WIP 07&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Via Flickr:&lt;/i&gt;&lt;br /&gt;Brains!&lt;br /&gt;&lt;br /&gt;This is the rig for the Haworth cat owner's hands. As you only see the hands there's no point in doing the rest of the character, this relates to other cat cartoons like tom and jerry where you only see peoples legs.&lt;br /&gt;&lt;br /&gt;No major changed to the way I rig except ive used the weigh blended skinning method, this way the volume around the wrist is kept when twisting instead of folding up like a candy wrapper :)&lt;br /&gt;&lt;br /&gt;This is part of the design for industry group project, the model was made by Pauls Kalnenieks and I did the rigging.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-2679290614803460188?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/2679290614803460188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/04/dfi-wip-07.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2679290614803460188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2679290614803460188'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/04/dfi-wip-07.html' title='DFI - WIP 07'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5061/5660631467_6cbc32d66e_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-3787471857487460315</id><published>2011-04-17T12:18:00.001-07:00</published><updated>2011-04-17T12:18:09.109-07:00</updated><title type='text'>DFI - WIP 06</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5628050613/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5305/5628050613_8d564b292e.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5628050613/"&gt;DFI - WIP 06&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Via Flickr:&lt;/i&gt;&lt;br /&gt;Note: Skinning not completed yet :)&lt;br /&gt;&lt;br /&gt;Rigging done :). This is part of a group project at Bradford University making an advert for the Haworth cat rescue. One of my jobs is the rigging so the 1st one ive done it the main cat.&lt;br /&gt;&lt;br /&gt;This rig was adapted from a previous one i made for a friend. From the way this project is going it looks like this is going to be an awesome animation :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-3787471857487460315?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/3787471857487460315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/04/dfi-wip-06.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3787471857487460315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3787471857487460315'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/04/dfi-wip-06.html' title='DFI - WIP 06'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5305/5628050613_8d564b292e_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-4802542738869272000</id><published>2011-04-04T06:09:00.001-07:00</published><updated>2011-04-04T06:09:15.810-07:00</updated><title type='text'>DD - WIP - 02</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5585256410/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5307/5585256410_e8fa4feab9.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5585256410/"&gt;DD - WIP - 02&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/photos/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;i&gt;Via Flickr:&lt;/i&gt;&lt;br /&gt;This was made for the &amp;quot;Dare to be digital&amp;quot; application which me and a few Friends at Bradford university are applying as a group to make the game &amp;quot;Magmentum&amp;quot;. The design is just to show how the track might work so who ever reads the application will get a clear idea of what we want to make. The actual end design might be completely different as the whole game will depend on the art style decided later on. Hopefully we will get into this competition as im sure we can make something great with such talented team members.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-4802542738869272000?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/4802542738869272000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/04/dd-wip-02.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4802542738869272000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4802542738869272000'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/04/dd-wip-02.html' title='DD - WIP - 02'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5307/5585256410_e8fa4feab9_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-8070064766737795700</id><published>2011-03-11T12:18:00.000-08:00</published><updated>2011-03-11T12:18:07.972-08:00</updated><title type='text'>The Smurfs - Official Movie Trailer</title><content type='html'>&lt;iframe width="480" height="295" src="http://www.youtube.com/embed/FR71RcD-HFU?fs=1" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;God dam it... I love 3D animations and films, but some things should be kept original. Ill try keep and open mind as I haven't actually seen the entire film yet but it looks like its going down the line of the new Garfield films, which in my opinion are a bad example or a 2D to 3D cartoon conversion. However we have seen some good conversions as in Looney toon animations but it brings up the question of why then made it a live action film, it could have kept some quality by making it entirely CG and original to the cartoons but it seems that opting for a live action Smurfs will be cheaper and easier to make money from. Overall i love seeing great animation and its good when they can keep things alive like Looney toons but thay have to keep the quality up.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-8070064766737795700?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/8070064766737795700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/03/smurfs-official-movie-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8070064766737795700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8070064766737795700'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/03/smurfs-official-movie-trailer.html' title='The Smurfs - Official Movie Trailer'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/FR71RcD-HFU/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-8918414827032772560</id><published>2011-03-11T11:30:00.000-08:00</published><updated>2011-03-11T11:30:48.659-08:00</updated><title type='text'>James Thompson - 3D generalist Showreel</title><content type='html'>&lt;iframe width="480" height="295" src="http://www.youtube.com/embed/A-bNiyCeCcs?fs=1" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;Hi, as part of my individual project we had to make a showreel (which i would have made anyway :) ). So here it is, my 3D generalist showreel of the best work ive does over the past few years for my course at Bradford University.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-8918414827032772560?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/8918414827032772560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/03/james-thompson-3d-generalist-showreel.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8918414827032772560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8918414827032772560'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/03/james-thompson-3d-generalist-showreel.html' title='James Thompson - 3D generalist Showreel'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/A-bNiyCeCcs/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-3922257082287069518</id><published>2011-02-28T16:24:00.001-08:00</published><updated>2011-02-28T16:24:26.459-08:00</updated><title type='text'>What am i - WIP - 60</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5487334184/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5131/5487334184_4c1b5862a7.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5487334184/"&gt;What am i - WIP - 60&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;38 min render down to 3 min, now where getting somewhere :D&lt;br /&gt;&lt;br /&gt;The previous render i had that took 38 min was HD but had the lowest setting, now, the same setting give me the same render but only at 3 min :D.&lt;br /&gt;&lt;br /&gt;The frame above is the same 3min render with an added FG and Anti-alias which brings it to 17min so final gather is adding quite a bit on there; might give some GI a try instead :P&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-3922257082287069518?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/3922257082287069518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-60.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3922257082287069518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3922257082287069518'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-60.html' title='What am i - WIP - 60'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5131/5487334184_4c1b5862a7_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-5568065717467433313</id><published>2011-02-27T07:45:00.001-08:00</published><updated>2011-02-27T07:45:23.231-08:00</updated><title type='text'>What am i - WIP - 59</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5482403614/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5255/5482403614_b26fba72ea.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5482403614/"&gt;What am i - WIP - 59&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;A little less quality in the render. This is just 640x480 with no FG, GI or anti-aliasing and it took 2:25 min to render so i might be able to hand in something like this with still HD shots of each scene :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-5568065717467433313?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/5568065717467433313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-59.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5568065717467433313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5568065717467433313'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-59.html' title='What am i - WIP - 59'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5255/5482403614_b26fba72ea_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-5115639820802111158</id><published>2011-02-27T07:28:00.001-08:00</published><updated>2011-02-27T07:28:32.743-08:00</updated><title type='text'>What am i - WIP - 58</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5481747211/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5052/5481747211_930773645c.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5481747211/"&gt;What am i - WIP - 58&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;So far so good, apart from rendering :S.&lt;br /&gt;&lt;br /&gt;This shot took 38 min to render :S so I don't think ill be rendering it like this. Ill try cut the render time down in a few days after the animation is done as id rather have some good animation at a lower render quality.&lt;br /&gt;&lt;br /&gt;I think for the deadline (4 days) i will have the animation done and a medium render put together and a few more high quality still to show what its actually like. Then after ill render it out in 1080HD, hopefully before the presentation :)&lt;br /&gt;&lt;br /&gt;It seems a bit silly to me that this and the showreel have the same deadline as everyone is worrying about there animation with the showreel on to, also there are other projects still on going which cannot get included in the showreel as there not finished yet so it would make more sense to have the showreel at the end of university so you don't have to re-make it.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-5115639820802111158?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/5115639820802111158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-58.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5115639820802111158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5115639820802111158'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-58.html' title='What am i - WIP - 58'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5052/5481747211_930773645c_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-8842877556089234560</id><published>2011-02-25T13:42:00.001-08:00</published><updated>2011-02-25T13:42:46.271-08:00</updated><title type='text'>What am i - WIP - 57</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5477500736/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5218/5477500736_ac64297dfb.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5477500736/"&gt;What am i - WIP - 57&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Making the female robot...&lt;br /&gt;&lt;br /&gt;So far it will need a lot more work XD&lt;br /&gt;&lt;br /&gt;Im not re-making an entire character as i wouldn't be able to finish in time and there not much animation and screen exposure of the female robot so there no point in making an entirely new character. Ive changed the face and chest which is set up as blend-shapes so you can morph from one character to the next.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-8842877556089234560?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/8842877556089234560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-57.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8842877556089234560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8842877556089234560'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-57.html' title='What am i - WIP - 57'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5218/5477500736_ac64297dfb_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-2150413014412528914</id><published>2011-02-25T04:57:00.000-08:00</published><updated>2011-02-25T04:57:15.961-08:00</updated><title type='text'>Animation WIP</title><content type='html'>&lt;iframe width="425" height="344" src="http://www.youtube.com/embed/LhnCc-AtInU?fs=1" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-2150413014412528914?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/2150413014412528914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/animation-wip.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2150413014412528914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2150413014412528914'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/animation-wip.html' title='Animation WIP'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/LhnCc-AtInU/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1195553878500770922</id><published>2011-02-25T03:34:00.001-08:00</published><updated>2011-02-25T03:34:11.179-08:00</updated><title type='text'>blocking</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;object type="application/x-shockwave-flash" width="500" height="266" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"&gt; &lt;param name="flashvars" value="intl_lang=en-us&amp;photo_secret=6865d9f3f2&amp;photo_id=5475673405&amp;flickr_show_info_box=true"&gt;&lt;/param&gt; &lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"&gt;&lt;/param&gt; &lt;param name="bgcolor" value="#000000"&gt;&lt;/param&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;photo_secret=6865d9f3f2&amp;photo_id=5475673405&amp;flickr_show_info_box=true" height="266" width="500"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5475673405/"&gt;blocking&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p class="flickr-yourcomment"&gt;This is a play blast from a week age showing the blocking out of the animation :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1195553878500770922?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1195553878500770922/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/blocking.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1195553878500770922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1195553878500770922'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/blocking.html' title='blocking'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-8913348126836901308</id><published>2011-02-24T13:29:00.001-08:00</published><updated>2011-02-24T13:29:25.018-08:00</updated><title type='text'>What am i - WIP - 56</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5474256879/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5292/5474256879_f4350154e2.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5474256879/"&gt;What am i - WIP - 56&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Attack of the multiple robotic muscle dislocation :D&lt;br /&gt;&lt;br /&gt;Dont worry nothing is wrong here, just thought id post it as it looked funny. This happens because the muscles are dynamic, so they deform based on momentum and when blocking i had some key frames set to stepped, so snapping from one position to the next makes the explode :D. they work fine after you add some interpolation between the poses :P.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-8913348126836901308?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/8913348126836901308/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-56.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8913348126836901308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8913348126836901308'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-56.html' title='What am i - WIP - 56'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5292/5474256879_f4350154e2_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-6466603410304092575</id><published>2011-02-24T10:03:00.001-08:00</published><updated>2011-02-24T10:03:11.886-08:00</updated><title type='text'>What am i - WIP - Cloth Test</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;object type="application/x-shockwave-flash" width="500" height="374" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"&gt; &lt;param name="flashvars" value="intl_lang=en-us&amp;photo_secret=e30934275a&amp;photo_id=5474382052&amp;flickr_show_info_box=true"&gt;&lt;/param&gt; &lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"&gt;&lt;/param&gt; &lt;param name="bgcolor" value="#000000"&gt;&lt;/param&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;photo_secret=e30934275a&amp;photo_id=5474382052&amp;flickr_show_info_box=true" height="374" width="500"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5474382052/"&gt;What am i - WIP - Cloth Test&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p class="flickr-yourcomment"&gt;Here im just testing out ncloth to see if its worth using. In my animation the robot grabs hold of the cloth and pulls it off the table so here im replicating what's going to happen to see if i can do it :).&lt;br /&gt;&lt;br /&gt;The cloth starts in its rest state, then a constraint pulls it across (the robots hand pulling it), then towards the end it's keyed to stop being dynamic so that when its off screen it doesn't need to be evaluated any more. Also to speed thing up, after im happy with the cloth ill Cash the data so it doesn't need to solve the cloth each time i scrub the time line.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-6466603410304092575?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/6466603410304092575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-cloth-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6466603410304092575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6466603410304092575'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-cloth-test.html' title='What am i - WIP - Cloth Test'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-3602910388609573219</id><published>2011-02-24T10:02:00.003-08:00</published><updated>2011-02-24T10:02:59.449-08:00</updated><title type='text'>What am i - WIP - 55</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5473783443/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5253/5473783443_561f5c771d.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5473783443/"&gt;What am i - WIP - 55&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Global illumination = 1970 funky disco :D. &lt;br /&gt;&lt;br /&gt;Just changing the setting of the global illumination to try reduce render time. Here iv set the accuracy to 0 which ruins the render but allows me to visually diagnose where the photons are going. Keeping the GI accuracy up makes it look better but harder to see what needs changing so ill bump it up when im happy with the rest of the attributes :).&lt;br /&gt;&lt;br /&gt;Im also quite tempted to leave it like this and see people reactions when they see it :D&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-3602910388609573219?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/3602910388609573219/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-55.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3602910388609573219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3602910388609573219'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-55.html' title='What am i - WIP - 55'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5253/5473783443_561f5c771d_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-3336020042532093387</id><published>2011-02-24T10:02:00.001-08:00</published><updated>2011-02-24T10:02:43.372-08:00</updated><title type='text'>What am i - WIP - 54</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5474380818/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5297/5474380818_31d5cdcbe1.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5474380818/"&gt;What am i - WIP - 54&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Just keep testing the rendering of the two scene merged together through referencing :).&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-3336020042532093387?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/3336020042532093387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-54.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3336020042532093387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3336020042532093387'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-54.html' title='What am i - WIP - 54'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5297/5474380818_31d5cdcbe1_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-9149374031053919904</id><published>2011-02-23T16:21:00.000-08:00</published><updated>2011-02-23T16:21:19.564-08:00</updated><title type='text'>Warning - Do not trust this site below</title><content type='html'>Well it&amp;nbsp;doesn't&amp;nbsp;get more obvious than the title above the link below is a fraud trying to rip people off for free software. The website claims to be selling amazing animation software but its nothing more than a version of blender which is a free software. The screen shots on the website have been&amp;nbsp;copied&amp;nbsp;from&amp;nbsp;blenders&amp;nbsp;website so the whole this&amp;nbsp;isn't&amp;nbsp;to be trusted.&lt;br /&gt;&lt;a href="http://computeranimations.org/"&gt;http://computeranimations.org/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-9149374031053919904?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/9149374031053919904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/warning-do-not-trust-this-site-below.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/9149374031053919904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/9149374031053919904'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/warning-do-not-trust-this-site-below.html' title='Warning - Do not trust this site below'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-7216214794994053015</id><published>2011-02-22T15:07:00.001-08:00</published><updated>2011-02-22T15:07:55.571-08:00</updated><title type='text'>What am i - WIP - 53</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5469647246/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5172/5469647246_4c064cc3e4.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5469647246/"&gt;What am i - WIP - 53&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This is more or less what the final rendering of the male robot is going to look like. In this render though he looks quite bland as there's no lighting and its just using final gather so when he's rendered in the finished scene it should add a lot more detail :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-7216214794994053015?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/7216214794994053015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-53.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7216214794994053015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7216214794994053015'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-53.html' title='What am i - WIP - 53'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5172/5469647246_4c064cc3e4_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-4096170091415426377</id><published>2011-02-22T15:05:00.001-08:00</published><updated>2011-02-22T15:05:29.258-08:00</updated><title type='text'>What am i - WIP - 52</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5469048581/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5139/5469048581_beea2ee57b.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5469048581/"&gt;What am i - WIP - 52&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This is the final look for the room, a few more textures to change (mainly the green part of the wall to the left) but im happy with the rest and the lighting so ill be signing this part of very soon :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-4096170091415426377?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/4096170091415426377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-52.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4096170091415426377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4096170091415426377'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-52.html' title='What am i - WIP - 52'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5139/5469048581_beea2ee57b_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1652906839448077845</id><published>2011-02-22T13:35:00.000-08:00</published><updated>2011-02-22T13:35:42.943-08:00</updated><title type='text'>Another reason to use Digital tutors</title><content type='html'>If you ever did need another reason to use digital tutors here's a prime example. I was having trouble scaling some muscles with my rig so&amp;nbsp;I&amp;nbsp;posted&amp;nbsp;a question on there help forum to see if anyone knew. At first&amp;nbsp;I&amp;nbsp;was just expecting no one to answer or at best a small comment or link to something but not too long after posting, one of the DT staff actually&amp;nbsp;went out of his way to create a small video tutorial on how to do it. Its this quality of service that&amp;nbsp;relay&amp;nbsp;distinguishes digital tutors from other tutoring services.&lt;br /&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="300" src="http://player.vimeo.com/video/20258873?portrait=0&amp;amp;color=ff9933" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/20258873"&gt;Ask DT - scaling maya muscles?&lt;/a&gt; from &lt;a href="http://vimeo.com/dtlabs"&gt;Digital-Tutors&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1652906839448077845?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1652906839448077845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/another-reason-to-use-digital-tutors.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1652906839448077845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1652906839448077845'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/another-reason-to-use-digital-tutors.html' title='Another reason to use Digital tutors'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-7350730018737046140</id><published>2011-02-19T11:29:00.001-08:00</published><updated>2011-02-19T11:29:22.204-08:00</updated><title type='text'>What am i - WIP - 51</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5458740699/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5059/5458740699_ab8c1d79f8.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5458740699/"&gt;What am i - WIP - 51&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Using dynamics is helpful even if its not used in the correct way. Here i needed to attach this power unit to the robots chest, however I didn't want it to deform so i couldn't skin it the same way i did the chest. Also couldn't just parent it out use geometry constraints as it wouldn't stick to the mesh and when the spine is animated it would detach.&lt;br /&gt;&lt;br /&gt;So i used Maya hair :D. Maya hair works by having dynamic hair attached to the mesh with hair follicles; the follicles are a small node that sticks to a surface using its uv information. So i made one hair follicle, deleted the hair as i didn't need it and just parent constrained the power unit mesh to the follicle. This way it follows along with the mesh perfectly with no deformation even-though the chest is deforming :D.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-7350730018737046140?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/7350730018737046140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-51.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7350730018737046140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7350730018737046140'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-51.html' title='What am i - WIP - 51'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5059/5458740699_ab8c1d79f8_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-7437317752615880149</id><published>2011-02-19T04:09:00.000-08:00</published><updated>2011-02-19T04:09:47.696-08:00</updated><title type='text'>Road Runner 3D: Coyote Falls</title><content type='html'>&lt;iframe width="480" height="295" src="http://www.youtube.com/embed/bZbvTxJEiKU?fs=1" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Superb animated short "Coyote Falls". I saw this a few months ago as the intro to the film "Cats and dogs 2". At first I thought "oh god they've jumped on the 3D bandwagon" not knocking 3D but I just think some classic 2D cartoons should stay in that medium. However after watching it I was surprised as to how well they have kept it to the original and this opens up a whole new area of 3D where more cartoon style over the top deformation is possible. In the past its been hard to get this sort of cartoon animation due to restriction in rigging, If you want a 2d character to stretch and grow multiple arms at the same time you just need to draw them but in 3D you need the integrate them with the rig and the characters mesh and make them all work together. However in recent years we have seen more of this 3D over the top cartoon animation like Presto and Bob, Bob is literately a blob with 2 arms but the stuff he can achieve is awesome and fun to watch :). With the advances in 3D animation it seems this sort of rigging and dynamics is becoming more available so hopefully in the future we will see more of these amazing animations :D&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-7437317752615880149?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/7437317752615880149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/road-runner-3d-coyote-falls.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7437317752615880149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7437317752615880149'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/road-runner-3d-coyote-falls.html' title='Road Runner 3D: Coyote Falls'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/bZbvTxJEiKU/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1802121118047376954</id><published>2011-02-15T12:10:00.001-08:00</published><updated>2011-02-15T12:10:34.690-08:00</updated><title type='text'>What am i - WIP - 50</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5448417683/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5137/5448417683_e90346cc3b.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5448417683/"&gt;What am i - WIP - 50&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Finishing the blocking out the animation.&lt;br /&gt;&lt;br /&gt;Just by adding a simple rig to the main camera has helped a whole lot with the camera animation, trying to get nice arcs between shots can be hard when animating from one pivot point. In this shot the 1st camera arm lifts the camera up, the camera handle rotates to track the robot, then the main controls is slowly moving along the floor which has given quite a nice camera movement :).&lt;br /&gt;&lt;br /&gt;The actual camera for the rig is just numbs curves parented together to make something like an actual film camera tripod on a track.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1802121118047376954?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1802121118047376954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-50.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1802121118047376954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1802121118047376954'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-50.html' title='What am i - WIP - 50'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5137/5448417683_e90346cc3b_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-171977704220194648</id><published>2011-02-13T09:11:00.000-08:00</published><updated>2011-02-13T09:11:10.088-08:00</updated><title type='text'>pmG Dare To Share $10 CG Software Challenge</title><content type='html'>&lt;a href="http://projectmessiah.com/x6/shop.html?sms_ss=blogger&amp;amp;at_xt=4d5810a87d15dd84%2C1"&gt;pmG Dare To Share $10 CG Software Challenge&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-171977704220194648?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://projectmessiah.com/x6/shop.html?sms_ss=blogger&amp;at_xt=4d5810a87d15dd84%2C1' title='pmG Dare To Share $10 CG Software Challenge'/><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/171977704220194648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/pmg-dare-to-share-10-cg-software.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/171977704220194648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/171977704220194648'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/pmg-dare-to-share-10-cg-software.html' title='pmG Dare To Share $10 CG Software Challenge'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-4160911356110043813</id><published>2011-02-10T01:20:00.001-08:00</published><updated>2011-02-10T01:20:27.502-08:00</updated><title type='text'>Digital Tutors January winner</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5402252756/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5133/5402252756_0951333937.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5402252756/"&gt;WIP - Ornamental Ball - 08&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;www.digitaltutors.com/forum/showthread.php?25301-Jan11-Contest-Winner!&lt;br /&gt;&lt;br /&gt;So chuffed that my entry won the January competition :D&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-4160911356110043813?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/4160911356110043813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/digital-tutors-january-winner.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4160911356110043813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4160911356110043813'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/digital-tutors-january-winner.html' title='Digital Tutors January winner'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5133/5402252756_0951333937_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-8710654646965465554</id><published>2011-02-08T15:30:00.001-08:00</published><updated>2011-02-08T15:30:57.330-08:00</updated><title type='text'>What am i - WIP - 49</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5429562134/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5053/5429562134_295d0a35ea.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5429562134/"&gt;What am i - WIP - 49&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Rigging is a different type of art.&lt;br /&gt;&lt;br /&gt;Im using referencing so im able to animate and update the rig as i please in a different file :).&lt;br /&gt;&lt;br /&gt;It was hard to skin at first as the separate polygon object have to have seamless paint weights where they meet, otherwise they would separate when animates giving gaps.&lt;br /&gt;&lt;br /&gt;Ive also been using Muscles but for the most par ive been sticking with the normal skinning. However for small parts that sit on the end of each muscles ive used the muscle skinning, this makes it easier for the smaller parts to follow along with the muscles instead of setting up a load of set driven keys and constraints.&lt;br /&gt;&lt;br /&gt;The muscles on the neck were tricky as you cannot use muscle weights and skinning weight together, you have to convert to one. the problem was that the chest using a joint based spine so it must be skinned to joints, so to get around this i attached some joints to the muscles and have them skinned to the chest as well. This way the muscle drive some joints that drive the mesh so avoiding muscle weights :D&lt;br /&gt;&lt;br /&gt;There are quite a lot of joints in the shot above but not all of them are used for skinning. Things like the spine has a set of driver joints, these are joints that drive other things to make the rig work but shouldn't be used to skin with.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-8710654646965465554?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/8710654646965465554/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-49.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8710654646965465554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8710654646965465554'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/what-am-i-wip-49.html' title='What am i - WIP - 49'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5053/5429562134_295d0a35ea_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-5226874743157862592</id><published>2011-02-06T03:25:00.001-08:00</published><updated>2011-02-06T03:25:25.700-08:00</updated><title type='text'>blend test</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5420750477/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5293/5420750477_2677c13e56.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5420750477/"&gt;blend test&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Just a HD blend-test for showing some models in wire-frame. might include this as a turntable render for my show-reel.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-5226874743157862592?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/5226874743157862592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/blend-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5226874743157862592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5226874743157862592'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/blend-test.html' title='blend test'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5293/5420750477_2677c13e56_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-2312504516614668648</id><published>2011-02-05T14:52:00.000-08:00</published><updated>2011-02-05T14:52:00.956-08:00</updated><title type='text'>Cheers for the comments</title><content type='html'>When posting work and tutorials on here and&amp;nbsp;you-tube&amp;nbsp;it often feels like&amp;nbsp;throwing&amp;nbsp;a pebble into the ocean and not&amp;nbsp;really making much of an impact. However for checking my Google mail (which&amp;nbsp;I&amp;nbsp;don't&amp;nbsp;check often)&amp;nbsp;iv&amp;nbsp;just found some nice feedback from people who read this blog and watch my tutorials. Cheers for the feedback im glad&amp;nbsp;I&amp;nbsp;can help and im happy you take the time to read and watch my videos, ill try make some more soon :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-2312504516614668648?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/2312504516614668648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/cheers-for-comments.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2312504516614668648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2312504516614668648'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/cheers-for-comments.html' title='Cheers for the comments'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-6973258703146165150</id><published>2011-02-05T08:59:00.001-08:00</published><updated>2011-02-05T08:59:14.549-08:00</updated><title type='text'>Dean's complete rig</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5418411999/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5096/5418411999_d4b70649c0.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5418411999/"&gt;Dean's complete rig&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Character by Ilze Kolosovska, I'm just doing the rigging :)&lt;br /&gt;&lt;br /&gt;This is the final rig for Dean. He was a bit awkward as his limbs are small and chubby so it was essential where the joint were placed on his legs and arms.&lt;br /&gt;&lt;br /&gt;The rigs main functions include IK to FK arms, stretchy arms and legs and a stretchy n-spine. The screen shot on the left shows the entire rig with all its components (no including node based systems) and the shot to the right shows what the animator will actually see so the rest is there just hidden working behind the scenes.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-6973258703146165150?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/6973258703146165150/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/dean-complete-rig.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6973258703146165150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6973258703146165150'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/02/dean-complete-rig.html' title='Dean&amp;#39;s complete rig'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5096/5418411999_d4b70649c0_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-3048038374382555382</id><published>2011-01-22T08:08:00.001-08:00</published><updated>2011-01-22T08:08:07.205-08:00</updated><title type='text'>WIP - Ornamental Ball - 05</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5375416895/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5088/5375416895_b43ea78141.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5375416895/"&gt;WIP - Ornamental Ball - 05&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-3048038374382555382?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/3048038374382555382/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/wip-ornamental-ball-05.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3048038374382555382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3048038374382555382'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/wip-ornamental-ball-05.html' title='WIP - Ornamental Ball - 05'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5088/5375416895_b43ea78141_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-4046153366323326681</id><published>2011-01-19T13:15:00.001-08:00</published><updated>2011-01-19T13:15:23.046-08:00</updated><title type='text'>What am i - WIP - 48</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5371078118/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5126/5371078118_a34b838c07.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5371078118/"&gt;What am i - WIP - 48&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;I decided to merge the whole thing as it makes it look more realistic. From doing this I had to correct the topology but now I'm happy as it looks quite nice and clean and ill be able to use it in other projects.&lt;br /&gt;&lt;br /&gt;as the heart is going to be removed from a character i dint want to make it too complicated to al the different vain and arteries all converge to a main port.&lt;br /&gt;&lt;br /&gt;I have a few designs for what holds the hears, mainly a fluid filled sack but at the moment im still not sure&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-4046153366323326681?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/4046153366323326681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/what-am-i-wip-48.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4046153366323326681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4046153366323326681'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/what-am-i-wip-48.html' title='What am i - WIP - 48'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5126/5371078118_a34b838c07_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1335809878042989934</id><published>2011-01-19T13:14:00.001-08:00</published><updated>2011-01-19T13:14:52.362-08:00</updated><title type='text'>What am i - WIP - 47</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5357055741/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5004/5357055741_f0983ccffc.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5357055741/"&gt;What am i - WIP - 47&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Starting on one of the main props, the robot/human heart.&lt;br /&gt;&lt;br /&gt;I was tempted to use a free model for the heart but i decided to give it a go and make it myself. I thought it would be harder than it actually was so hopefully ill have it finished soon. The idea is that its a human heart hooked up to some mechanical and electrical systems. It will be used when the robot realises it wasn't original his and decides to remove it and give it to another robot, sacrificing himself.&lt;br /&gt;&lt;br /&gt;At first i was going to have some sort of glowing iron man fully mechanical heart but as the story has changed slightly i decided to make it a real hear, also i think this will strengthen the emotions as a real hear seems more of a symbolical sacrifice than a fake one.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1335809878042989934?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1335809878042989934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/what-am-i-wip-47.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1335809878042989934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1335809878042989934'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/what-am-i-wip-47.html' title='What am i - WIP - 47'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5004/5357055741_f0983ccffc_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-6937404277000554946</id><published>2011-01-14T13:12:00.001-08:00</published><updated>2011-01-14T13:12:13.898-08:00</updated><title type='text'>What am i - WIP - 46</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5355539552/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5286/5355539552_228ba9d3ac.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5355539552/"&gt;What am i - WIP - 46&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Ah, dynamics can save a lot of time. For some props iv used dynamics in order to get a quicker and more realistic result. One example of this is where the wire's dangle from the ceiling, instead of modelling each wire or using curves, i simply used maya hair, added gravity and set it to collide with the floor and other props, then used the hair curves to loft along.&lt;br /&gt;&lt;br /&gt;In the example above, this prop isn't the main focus so i didn't want to spent too much time making it, its just to hint there's a body underneath. So i made a simple human figure, made a plane the size of the cloth and used the nCloth dynamics for the cloth to collide resulting in a quick and easy cloth prop. After this I can still add some more details with the sculpt geometry tool but ill then delete the history and past it into the main file so its just a polygon mesh object with no ncloth.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-6937404277000554946?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/6937404277000554946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/what-am-i-wip-46.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6937404277000554946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6937404277000554946'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/what-am-i-wip-46.html' title='What am i - WIP - 46'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5286/5355539552_228ba9d3ac_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-5595733474936383240</id><published>2011-01-13T03:47:00.001-08:00</published><updated>2011-01-13T03:47:06.246-08:00</updated><title type='text'>What am i - WIP - 45</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5351223425/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5166/5351223425_720bbae8a4.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5351223425/"&gt;What am i - WIP - 45&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This is a render of the new props to see if they need any changes. Some look a bit bland as they don't have any textures yet.&lt;br /&gt;&lt;br /&gt;Im quite happy with the lighting so far but i still might dim it down a little, the medical light doesn't have any lights yes,its just a surface shader glow, so i might dim that area down so most of the light is emitted from the medical light. I might also try adding -light, using programs like unreal engine 3 when you add a light with an negative intensity it removes light from that area, not sure if it works in Maya though.&lt;br /&gt;&lt;br /&gt;Another method I might try out is light linking. This is a way of setting what the light can actually illuminate (by default its set to everything), so for example i could have some lights on the floor that only illuminate the ceiling, this way the walls stay the same and the lights don't effect a character walking over them but they can help illuminate the roof and fake a large amount of secondary illumination that you would get with using final gather.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-5595733474936383240?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/5595733474936383240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/what-am-i-wip-45.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5595733474936383240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5595733474936383240'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/what-am-i-wip-45.html' title='What am i - WIP - 45'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5166/5351223425_720bbae8a4_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1713665671813590108</id><published>2011-01-13T03:46:00.005-08:00</published><updated>2011-01-13T03:46:56.555-08:00</updated><title type='text'>What am i - WIP - 44</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5351830392/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5241/5351830392_2dc63a20d2.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5351830392/"&gt;What am i - WIP - 44&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Just a wire frame shot of the new layout and props. I will be adding more props in the area and some more details soon.&lt;br /&gt;&lt;br /&gt;The little black dots scattered around the scene is the map vis of the global illumination . These dots tell me where the GI photons are going and areas they might be too many or too little.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1713665671813590108?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1713665671813590108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/what-am-i-wip-44.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1713665671813590108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1713665671813590108'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/what-am-i-wip-44.html' title='What am i - WIP - 44'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5241/5351830392_2dc63a20d2_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-6454887218347154595</id><published>2011-01-13T03:46:00.003-08:00</published><updated>2011-01-13T03:46:45.522-08:00</updated><title type='text'>What am i - WIP - 43</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5346766461/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5285/5346766461_544c9c38a4.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5346766461/"&gt;What am i - WIP - 43&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;As the story has changed, so has the atmosphere of the room.&lt;br /&gt;&lt;br /&gt;I've made a few more key props and will be texturing them soon. So far there are only 7 lights, 5 for the ceiling and 2 from the window and hole in the wall. I've set up the lights with global illumination as it reduces the render time considerably. This render only uses global illumination and no final gather.&lt;br /&gt;&lt;br /&gt;I've now got more time and a better idea of what happening in this animation so hopefully ill be able to get a lot more done :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-6454887218347154595?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/6454887218347154595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/what-am-i-wip-43.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6454887218347154595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6454887218347154595'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/what-am-i-wip-43.html' title='What am i - WIP - 43'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5285/5346766461_544c9c38a4_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-897067450476381786</id><published>2011-01-13T03:46:00.001-08:00</published><updated>2011-01-13T03:46:02.816-08:00</updated><title type='text'>Oliver rig - WIP - 07</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5333753937/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5249/5333753937_89a816c34c.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5333753937/"&gt;Oliver rig - WIP - 07&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Hi, this is a wip of a rig I'm creating for Ilze Kolosovska, the character is 100% her's I'm just doing the rigging :)&lt;br /&gt;&lt;br /&gt;I've started with the arms and legs and setting up an IK FK switch for them both. Also ill be making them stretchy limbs and spine :D.&lt;br /&gt;&lt;br /&gt;Hopefully ill be able to include this and some other rigs I'm working on in my individual project.&lt;br /&gt;&lt;br /&gt;Ilze's work : www.flickr.com/photos/sniegasunc&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-897067450476381786?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/897067450476381786/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/oliver-rig-wip-07.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/897067450476381786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/897067450476381786'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/oliver-rig-wip-07.html' title='Oliver rig - WIP - 07'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5249/5333753937_89a816c34c_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-5080182401543571662</id><published>2011-01-13T03:44:00.000-08:00</published><updated>2011-01-13T03:44:41.572-08:00</updated><title type='text'>Sneaky Russian dogs - Facial animation</title><content type='html'>&lt;iframe width="425" height="344" src="http://www.youtube.com/embed/LcTjO8HOaxo?fs=1" frameborder="0"&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is the final version of my facial animation :D&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-5080182401543571662?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/5080182401543571662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/sneaky-russian-dogs-facial-animation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5080182401543571662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5080182401543571662'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2011/01/sneaky-russian-dogs-facial-animation.html' title='Sneaky Russian dogs - Facial animation'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/LcTjO8HOaxo/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-8919261482832296360</id><published>2010-12-12T15:07:00.000-08:00</published><updated>2010-12-12T15:07:56.561-08:00</updated><title type='text'>FLY</title><content type='html'>&lt;iframe width="480" height="295" src="http://www.youtube.com/embed/VkuszoQV5F8?fs=1" frameborder="0"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-8919261482832296360?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/8919261482832296360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/12/fly.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8919261482832296360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8919261482832296360'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/12/fly.html' title='FLY'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/VkuszoQV5F8/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-6774592805937214597</id><published>2010-12-12T13:34:00.000-08:00</published><updated>2010-12-12T13:34:30.032-08:00</updated><title type='text'></title><content type='html'>Never judge an animation by its thumb nail.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="265" src="http://player.vimeo.com/video/11414910" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/11414910"&gt;Crater Face&lt;/a&gt; from &lt;a href="http://vimeo.com/user3728130"&gt;Skyler Page&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-6774592805937214597?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/6774592805937214597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/12/never-judge-animation-by-its-thumb-nail.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6774592805937214597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6774592805937214597'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/12/never-judge-animation-by-its-thumb-nail.html' title=''/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-2969337655819586764</id><published>2010-12-09T16:15:00.001-08:00</published><updated>2010-12-09T16:15:37.585-08:00</updated><title type='text'>Facial animation - WIP - 06</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5247279743/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5203/5247279743_69ace5de31.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5247279743/"&gt;Facial animation - WIP - 06&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Added some grass but I'm not sure about the sun.&lt;br /&gt;&lt;br /&gt;More animation done. Started to make the actions a bit more snappy. One problem I had was the antennas are parented to the head which is good for most of the animation but for some parts I want the eyes to stay still whilst the body moves, then have them catch up. I should have rigged it so there is a parent blend like I did with the dragon fly so ill add this to the rig after. To get around this I made a locator, snapped it to the eye controls on the frame they stop, then every frame after that I snapped the eye controls to the locator, this way I was able to have the body move with keeping the eyes fixed which worked out well :D&lt;br /&gt;&lt;br /&gt;Also added some more lip-sync so not much left to do in that area. &lt;br /&gt;&lt;br /&gt;One tip is to set the keys for the lip sync where you hear the sound so you can get the correct timings, then move all the lip sync keys back 1 frame and this make it look more natural. I suppose this is a sort of anticipation, when you talk you move you're mouth into the position, then you make the sound, you don't do them at the same time.&lt;br /&gt;&lt;br /&gt;Another tip is to set the interpolation of the lip sync animation f-curves to linear, this is because the mouth moves very fast, so you need to move between the poses quickly. Also biologically, facial muscles are small and tight and don't jiggle like other muscles, so removing the ease in and out makes it look more natural as well.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-2969337655819586764?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/2969337655819586764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/12/facial-animation-wip-06.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2969337655819586764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2969337655819586764'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/12/facial-animation-wip-06.html' title='Facial animation - WIP - 06'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5203/5247279743_69ace5de31_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-5766505813721127346</id><published>2010-12-08T15:24:00.001-08:00</published><updated>2010-12-08T15:24:35.846-08:00</updated><title type='text'>Full 1080 HD Test</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5241711854/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5247/5241711854_6339e9d6be.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5241711854/"&gt;Full 1080 HD Test&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This is a full 1080 HD render test with high quality setting to see if the shaders wokr in HD. this took 30 min to render due to the quality setting but i wont be rendering the animation to this quality as it will take too long but i might after for my showreel.&lt;br /&gt;&lt;br /&gt;For best quality view it in its original size as its HD :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-5766505813721127346?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/5766505813721127346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/12/full-1080-hd-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5766505813721127346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5766505813721127346'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/12/full-1080-hd-test.html' title='Full 1080 HD Test'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5247/5241711854_6339e9d6be_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-688151917371292613</id><published>2010-11-26T13:19:00.001-08:00</published><updated>2010-11-26T13:19:21.670-08:00</updated><title type='text'>Facial animation - WIP - 02</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5210030972/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5204/5210030972_4dc67dc869.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5210030972/"&gt;Facial animation - WIP - 02&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Decided to slow down a bit before I start animating as that was my main downfall in previous projects.&lt;br /&gt;&lt;br /&gt;Ham Luske said "Your animation is only as good as your poses. You can have good timing, good overlapping action, good follow through but if your poses are not strong and to the point (telling the story) you do not have a good animation."&lt;br /&gt;&lt;br /&gt;So ive started to think more about the key poses and the story there to convey. In this image ive started to do the key starting pose for Tony (left). To try and link him in with the other characters im trying to concentrate on the line of action. making his arms flow into the main areas of interest and using his antennas to lead you eye to the character Avi (right).&lt;br /&gt;&lt;br /&gt;The lines indicate pulling the scene in, Tony flowing from left to right, then Avi right to left (Avi hasn't been done yet) creating a claustrophobic scene for the dragonfly's line of action constrained between the other two.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-688151917371292613?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/688151917371292613/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/facial-animation-wip-02.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/688151917371292613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/688151917371292613'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/facial-animation-wip-02.html' title='Facial animation - WIP - 02'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5204/5210030972_4dc67dc869_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-5670915495909394409</id><published>2010-11-25T08:09:00.003-08:00</published><updated>2010-11-25T08:09:09.259-08:00</updated><title type='text'>starting animation</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;object type="application/x-shockwave-flash" width="500" height="274" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"&gt; &lt;param name="flashvars" value="intl_lang=en-us&amp;photo_secret=21e420d922&amp;photo_id=5206390537&amp;flickr_show_info_box=true"&gt;&lt;/param&gt; &lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"&gt;&lt;/param&gt; &lt;param name="bgcolor" value="#000000"&gt;&lt;/param&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;photo_secret=21e420d922&amp;photo_id=5206390537&amp;flickr_show_info_box=true" height="274" width="500"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5206390537/"&gt;starting animation&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p class="flickr-yourcomment"&gt;Just started doing the animation, for this i decided to block out the whole scene for the "Avi" character using a pose to pose approach, then build-upon the in-betweens with a straight ahead approach.&lt;br /&gt;&lt;br /&gt;The last two actions need to be a bit sooner and snappier but this is working as a 2nd pass. after this ill start on the facial animation and do a final pass at the end to make it nice and shiny :D. ive decided to do the facial animation in the middle as ill need the general position of the character to make the best facial pose for that angle but I also want to get the facial animation started early so its not all left to the last phase.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-5670915495909394409?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/5670915495909394409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/starting-animation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5670915495909394409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5670915495909394409'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/starting-animation.html' title='starting animation'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-4869961073082126612</id><published>2010-11-25T08:09:00.001-08:00</published><updated>2010-11-25T08:09:02.129-08:00</updated><title type='text'>Facial animation - WIP - 01</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5201441211/" title="photo sharing"&gt;&lt;img src="http://farm6.static.flickr.com/5001/5201441211_b7c073ac09.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5201441211/"&gt;Facial animation - WIP - 01&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Started to bring that characters together using Maya references.&lt;br /&gt;&lt;br /&gt;Using references I'm still able to edit the entire character whilst animating, it work by loading in the characters from there own .ma file, so the scene I will be animating in only contains the animation data.&lt;br /&gt;&lt;br /&gt;So far im just setting a few poses, the shading is off as ive not made any environment or lights yet, also I might drop the cell shaded look depending on how it goes.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-4869961073082126612?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/4869961073082126612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/facial-animation-wip-01.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4869961073082126612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4869961073082126612'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/facial-animation-wip-01.html' title='Facial animation - WIP - 01'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5001/5201441211_b7c073ac09_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-3766423974070868448</id><published>2010-11-25T08:08:00.003-08:00</published><updated>2010-11-25T08:08:50.501-08:00</updated><title type='text'>Barry - WIP - 18</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5194391157/" title="photo sharing"&gt;&lt;img src="http://farm5.static.flickr.com/4106/5194391157_7e727ddfba.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5194391157/"&gt;Barry - WIP - 18&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Been ill for a few days so not got much work done :S&lt;br /&gt;&lt;br /&gt;decided to start on gun but instead of making it real I decided to make it more comical by using a water pistol :D&lt;br /&gt;&lt;br /&gt;The gun itself is just a few simple polygon meshed all using the same shader that has a round corners bump node, which helps blend the hard edges where tow polygon objects meet. So overall it sort of looks like its all one piece of plastic.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-3766423974070868448?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/3766423974070868448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/barry-wip-18.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3766423974070868448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3766423974070868448'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/barry-wip-18.html' title='Barry - WIP - 18'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4106/5194391157_7e727ddfba_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-7453151814131947051</id><published>2010-11-25T08:08:00.001-08:00</published><updated>2010-11-25T08:08:42.899-08:00</updated><title type='text'>Barry - WIP - 16</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5183085436/" title="photo sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1285/5183085436_c21416a861.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5183085436/"&gt;Barry - WIP - 16&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Decided to add the same blend parent node based rigging i used for the dragonfly's tail, so his antennas can be set to follow other objects e.g. he can grab it then the eye will follow the hand.&lt;br /&gt;&lt;br /&gt;I also decided to scrap the joint based facial rig as it looked like it will take too much time. I might apply if after when ive done the blend-shapes for the mouth so both can be used :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-7453151814131947051?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/7453151814131947051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/barry-wip-16.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7453151814131947051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7453151814131947051'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/barry-wip-16.html' title='Barry - WIP - 16'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1285/5183085436_c21416a861_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-2567459367539720954</id><published>2010-11-16T10:23:00.001-08:00</published><updated>2010-11-16T10:23:55.674-08:00</updated><title type='text'>Barry - WIP - 14</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5182419942/" title="photo sharing"&gt;&lt;img src="http://farm5.static.flickr.com/4125/5182419942_b0529df82b.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5182419942/"&gt;Barry - WIP - 14&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Decided to make him even more over the top cartoon style with stretchy eye lids.&lt;br /&gt;&lt;br /&gt;For most part of the rig its entirely joint based for the deformations, then some blend-shapes added on top for the finished result.&lt;br /&gt;&lt;br /&gt;For the eye lids though its entirely joint based as to get this same result with blend-shapes would take a lot of time and several blend-shapes.&lt;br /&gt;&lt;br /&gt;There was virtually no paint weights needed as a default smooth did did a great job, the only area that needed fixing was the back of the eyes, so i created a chain of joints to hold the back in place as the lids stretch.&lt;br /&gt;&lt;br /&gt;The main reason im making him so stretchy is because im planning to make a few more shorts with him :D&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-2567459367539720954?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/2567459367539720954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/barry-wip-14.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2567459367539720954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/2567459367539720954'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/barry-wip-14.html' title='Barry - WIP - 14'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4125/5182419942_b0529df82b_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-3481097022282312340</id><published>2010-11-15T13:06:00.000-08:00</published><updated>2010-11-15T13:06:13.645-08:00</updated><title type='text'>Save UK animation</title><content type='html'>&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ts1U5C9pRZI?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ts1U5C9pRZI?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: 12px;"&gt;Absolutely discussing, the fact that﻿ animation is such a huge and profitable industry means that if UK animation was funded it would﻿ put more money back into the economy than it takes out. Just another indication that the labour party are a bunch of short term money garbing idiots that have no idea how to run a country.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: 12px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 6px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;We lost the manufacturing industry, then the car industry and now Gordon Brown is causing the animation industry to go abroad.&lt;/div&gt;&lt;div style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-size: 12px; margin-bottom: 6px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;People need to learn, Never vote Labour&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-3481097022282312340?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/3481097022282312340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/save-uk-animation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3481097022282312340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3481097022282312340'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/save-uk-animation.html' title='Save UK animation'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-5571081292736218591</id><published>2010-11-15T10:25:00.003-08:00</published><updated>2010-11-15T10:25:10.637-08:00</updated><title type='text'>Barry - WIP - 12</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5178775549/" title="photo sharing"&gt;&lt;img src="http://farm5.static.flickr.com/4147/5178775549_2b622f0502.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5178775549/"&gt;Barry - WIP - 12&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This is a shot of the complete snail rig minus the facial rig. All thats left is to start the snails blend shapes and connect it up to its GUI.&lt;br /&gt;&lt;br /&gt;I decided to do the snail after the dragon fly as there are 2 snails and they have most of the dialogue, so learning for mistakes i made and over came from the dragonfly's face ill be able to make this one better and faster :D&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-5571081292736218591?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/5571081292736218591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/barry-wip-12.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5571081292736218591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5571081292736218591'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/barry-wip-12.html' title='Barry - WIP - 12'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4147/5178775549_2b622f0502_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-7120534180729467889</id><published>2010-11-15T10:25:00.001-08:00</published><updated>2010-11-15T10:25:02.481-08:00</updated><title type='text'>Barry - WIP - 11</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5179369282/" title="photo sharing"&gt;&lt;img src="http://farm5.static.flickr.com/4113/5179369282_69c1269175.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5179369282/"&gt;Barry - WIP - 11&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Just a test render to see if the rig isn't affecting any shading.&lt;br /&gt;&lt;br /&gt;One important thing ive learned is signing off a job before the next, so im 100% sure the rigging is complete before i animate. otherwise i might get half way through animating when something crops up and ruins it.&lt;br /&gt;&lt;br /&gt;Ive rigged the whole thing and set up the UV's so later on i can create the textures without ruining any of the rigs skinning.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-7120534180729467889?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/7120534180729467889/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/barry-wip-11.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7120534180729467889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7120534180729467889'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/barry-wip-11.html' title='Barry - WIP - 11'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4113/5179369282_69c1269175_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-499121425157177583</id><published>2010-11-09T08:54:00.001-08:00</published><updated>2010-11-09T08:54:20.649-08:00</updated><title type='text'>D-Fly - WIP - 18</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5161795136/" title="photo sharing"&gt;&lt;img src="http://farm5.static.flickr.com/4068/5161795136_808e9e7630.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5161795136/"&gt;D-Fly - WIP - 18&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Decided to layout the facial rig like many other rigs ive used before as its very easy to work with and animate :D.&lt;br /&gt;&lt;br /&gt;Ive split my blend-shapes into left and right so im able to manipulate them individually. then combined some blend-shapes and jaw rotation into the Lip-sync control.&lt;br /&gt;&lt;br /&gt;The lip sync controls works by: Top left = wide + closed, top right = narrow + closed, bottom left = wide + open, bottom right = narrow + open.&lt;br /&gt;&lt;br /&gt;On top of all this i might add some small controls on the face that are attached to joints to I can add some more offset in the animation to make it look different :)&lt;br /&gt;&lt;br /&gt;This grid like layout is also discussed in the book "stop staring" with scripts to make it but i didn't use them for this as i wanted to make it all myself from scratch for practice :D&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-499121425157177583?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/499121425157177583/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/d-fly-wip-18.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/499121425157177583'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/499121425157177583'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/d-fly-wip-18.html' title='D-Fly - WIP - 18'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4068/5161795136_808e9e7630_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-5535722891598065462</id><published>2010-11-08T08:34:00.007-08:00</published><updated>2010-11-08T08:34:41.380-08:00</updated><title type='text'>D-Fly - WIP - 17</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5158029947/" title="photo sharing"&gt;&lt;img src="http://farm5.static.flickr.com/4125/5158029947_5fddfa9ed3.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5158029947/"&gt;D-Fly - WIP - 17&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Perverted dragon fly :D&lt;br /&gt;&lt;br /&gt;Adding more blend-shapes and splitting them into there left and right parts. so far things are ok sol ill start to move onto more complicated shapes.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-5535722891598065462?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/5535722891598065462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/d-fly-wip-17.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5535722891598065462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5535722891598065462'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/d-fly-wip-17.html' title='D-Fly - WIP - 17'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4125/5158029947_5fddfa9ed3_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1399803036611966952</id><published>2010-11-08T08:34:00.005-08:00</published><updated>2010-11-08T08:34:32.253-08:00</updated><title type='text'>D-Fly - WIP - 16</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5157735939/" title="photo sharing"&gt;&lt;img src="http://farm5.static.flickr.com/4086/5157735939_ef2e0bd3b8.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5157735939/"&gt;D-Fly - WIP - 16&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Here I have used the script SS2 taper (as described in the book "Stop staring")&lt;br /&gt;&lt;br /&gt;I made a smile blend-shape that had both sides smiling, then I used the "paint blend shapes weight" tool to paint out one half of the smile. then using the SS2 taper script it split what I had painted into 2 shapes (1 shape what I painted and another with an opposite paint). this gave me a left and right smile as different shapes, then when combined they give a full smile, this way I'm using 2 shapes instead of having to make one for each side manually and trying to get the the same by hand.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1399803036611966952?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1399803036611966952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/d-fly-wip-16.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1399803036611966952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1399803036611966952'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/d-fly-wip-16.html' title='D-Fly - WIP - 16'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4086/5157735939_ef2e0bd3b8_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-6542071684015772119</id><published>2010-11-08T08:34:00.003-08:00</published><updated>2010-11-08T08:34:24.279-08:00</updated><title type='text'>D-Fly - WIP - 15</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5157467481/" title="photo sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1410/5157467481_6a5211994e.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5157467481/"&gt;D-Fly - WIP - 15&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Surprised face... made the jaw bone and painted the weights for it before I make the blend-shapes, this way when testing the blend-shapes I can see if they also work with an open mouth :D.&lt;br /&gt;&lt;br /&gt;I made 3 jaw bones wit an offset so when I rotate the jaw control, the 1st joint moves 100%, the 2n 60%and the 3rd 30%, this way the chin creases and compacts nicely :), also it makes paint weights easier for better deformations.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-6542071684015772119?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/6542071684015772119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/d-fly-wip-15.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6542071684015772119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6542071684015772119'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/d-fly-wip-15.html' title='D-Fly - WIP - 15'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1410/5157467481_6a5211994e_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-3303963453753285897</id><published>2010-11-08T08:34:00.001-08:00</published><updated>2010-11-08T08:34:14.012-08:00</updated><title type='text'>D-Fly - WIP - 14</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5155506273/" title="photo sharing"&gt;&lt;img src="http://farm5.static.flickr.com/4147/5155506273_5451ef7a37.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5155506273/"&gt;D-Fly - WIP - 14&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Decided to try out adding some subtle toon shading. I like the way it looks with some textures and mental ray shaders so I didn't want to make it 100 matt toon shaded so its a blend between the two.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-3303963453753285897?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/3303963453753285897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/d-fly-wip-14.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3303963453753285897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3303963453753285897'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/d-fly-wip-14.html' title='D-Fly - WIP - 14'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4147/5155506273_5451ef7a37_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-6223457099669426775</id><published>2010-11-08T08:33:00.001-08:00</published><updated>2010-11-08T08:33:44.968-08:00</updated><title type='text'>What am i - WIP - 42</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5145066969/" title="photo sharing"&gt;&lt;img src="http://farm5.static.flickr.com/4042/5145066969_5325a20ffe.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5145066969/"&gt;What am i - WIP - 42&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Mr muscle :D. the reason this is happening is that Maya’s c-muscle are dynamic, so the react to higher velocity by jiggling more. So… if you use a stepped tangent or instantly re-pose a character in the next frame, the muscles see this as a huge change in velocity as they have essentially moved a huge distance in 1 frame, so they jiggle to the max. To solve this each time I make a sudden pose change I start the animation in a new scene file referencing the same room and character, this way they animation curves start again from frame 1 in the new scene and the muscles can keep cool :D.&lt;br /&gt;Also the muscles in this show are from my animatic which doesn’t have the muscles setup to how they should be so the jiggle values are too high as well.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-6223457099669426775?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/6223457099669426775/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/what-am-i-wip-42.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6223457099669426775'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/6223457099669426775'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/11/what-am-i-wip-42.html' title='What am i - WIP - 42'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4042/5145066969_5325a20ffe_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-7479009947814236354</id><published>2010-10-30T09:25:00.001-07:00</published><updated>2010-10-30T09:25:36.638-07:00</updated><title type='text'>What am i - WIP - 41</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5129030764/" title="photo sharing"&gt;&lt;img src="http://farm5.static.flickr.com/4017/5129030764_f238e5e200.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5129030764/"&gt;What am i - WIP - 41&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;What you can see here is the muscles rigged :D, now all I need to do is skin the mesh to the muscles to get them to follow along. But... to my horror, when I started to bind the mesh through muscle skinning it didn't work!!! :0, the reason was some connections had broken on the left arm and I was unable to get the muscles to influence the mesh. To solve this though I was able to import the muscles from a previous save where they were still working :D. So now I've got them working its off to rigging the rest :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-7479009947814236354?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/7479009947814236354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/what-am-i-wip-41.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7479009947814236354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7479009947814236354'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/what-am-i-wip-41.html' title='What am i - WIP - 41'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4017/5129030764_f238e5e200_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-3363703620040074585</id><published>2010-10-27T03:11:00.000-07:00</published><updated>2010-10-27T03:11:50.641-07:00</updated><title type='text'>Maya tips - Hypershade</title><content type='html'>&lt;object style="background-image:url(http://i3.ytimg.com/vi/jnAr1Lmvg5g/hqdefault.jpg)" width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jnAr1Lmvg5g?fs=1&amp;amp;hl=en_GB"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/jnAr1Lmvg5g?fs=1&amp;amp;hl=en_GB" width="480" height="295" allowscriptaccess="never" allowfullscreen="true" wmode="transparent" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; "&gt;Hi, in this tutorial i go through some methods of using the hypershade and its uses for creating shaders or for rigging.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-3363703620040074585?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/3363703620040074585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/maya-tips-hypershade.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3363703620040074585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/3363703620040074585'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/maya-tips-hypershade.html' title='Maya tips - Hypershade'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-7463473904656156323</id><published>2010-10-26T12:59:00.003-07:00</published><updated>2010-10-26T12:59:24.688-07:00</updated><title type='text'>D-Fly - WIP - 13</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5118707722/" title="photo sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1103/5118707722_5884a1e8d6.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5118707722/"&gt;D-Fly - WIP - 13&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This is the same rig as the last WIP shot with all the extra bits hidden, the remaining controls are the ones that will be animated :). To hide the rest of the rig, all the parts that are going to be hidden are placed in a group called "parts to hide" this way as there all in one group i can set the groups visibility to 0 to hide them all, then if I need to modify the rig I can simply set the visibility to 1 to show them all. This will save a lot of time as if I had just set the visibility to 0 on each object, if I wanted to edit the rig id have to find all the objects and make them visible which would take some time. I have also used groups for objects like all the IK handles, control curves and joints. By doing this its easy to keep track of the rig and what parts can move and what parts keep still to avoid double transformations. This is helpful as if they were just in one big group, scaling this group would scale the control curves, the the muscles so it would blow out of proportion. Also if i do scale the group, its connected to the node based stretch arms and legs, this is because a stretch rig depends on the distance of the arms and if the rig is scaled, the stretchy rig wont work as it still thinks the arms are the old length. to avoid this the groups scale acts as a multiplier for the stretch rig, meaning if i scale the rig, it also updated the stretchy distance values.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-7463473904656156323?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/7463473904656156323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-13.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7463473904656156323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7463473904656156323'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-13.html' title='D-Fly - WIP - 13'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1103/5118707722_5884a1e8d6_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-7963362930481296972</id><published>2010-10-26T12:59:00.001-07:00</published><updated>2010-10-26T12:59:13.332-07:00</updated><title type='text'>D-Fly - WIP - 12</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5118104613/" title="photo sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1400/5118104613_f44706c5cc.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5118104613/"&gt;D-Fly - WIP - 12&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This is just a screen shot of the whole rig and all its working bits but most of it is stuff the works behind the scenes and will be hidden so only the animation controls will be seen when animating to make like simple :D&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-7963362930481296972?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/7963362930481296972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-12.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7963362930481296972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7963362930481296972'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-12.html' title='D-Fly - WIP - 12'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1400/5118104613_f44706c5cc_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-4943459152437681470</id><published>2010-10-23T16:17:00.001-07:00</published><updated>2010-10-23T16:17:42.066-07:00</updated><title type='text'>D-Fly - WIP - 10</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5108356919/" title="photo sharing"&gt;&lt;img src="http://farm5.static.flickr.com/4042/5108356919_1335c92ec4.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5108356919/"&gt;D-Fly - WIP - 10&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This is a shot of my rig so far not including the facial legs or arms yet. There are a lot of things going on but most of it is behind the scene and will be hidden when the rig is finished and ready for animation, so when animating its easy to see what controls are needed :D. There are quite a few long chains of joints but this it to keep a good resolution of deformation if the limbs are stretched :D&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-4943459152437681470?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/4943459152437681470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-10.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4943459152437681470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4943459152437681470'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-10.html' title='D-Fly - WIP - 10'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4042/5108356919_1335c92ec4_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-8323161173837826777</id><published>2010-10-23T13:23:00.001-07:00</published><updated>2010-10-23T13:23:27.930-07:00</updated><title type='text'>D-Fly - WIP - 09</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5107898387/" title="photo sharing"&gt;&lt;img src="http://farm5.static.flickr.com/4126/5107898387_f17259bdd0.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5107898387/"&gt;D-Fly - WIP - 09&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;All work and no play make dragon fly tired. The eyes for this were quite interesting. The eye and its lids are kept solid but thy can droop independent from the head similar to the snails antennas which allows for some extra emotion. &lt;br /&gt;&lt;br /&gt;For the shot above is just rotated the head slightly forward which makes him look more tired or more angry, by rotating the head back he appears more nervous and scared. So even with the same facial expressions the position of the head can add subtle emotions that will re-enforce any expressions added. So when animating for facial animation don't forget the head :D&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-8323161173837826777?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/8323161173837826777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-09.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8323161173837826777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8323161173837826777'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-09.html' title='D-Fly - WIP - 09'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4126/5107898387_f17259bdd0_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-8792384102454387316</id><published>2010-10-23T12:03:00.001-07:00</published><updated>2010-10-23T12:03:45.852-07:00</updated><title type='text'>D-Fly - WIP - 08</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5107703163/" title="photo sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1363/5107703163_ea57096621.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5107703163/"&gt;D-Fly - WIP - 08&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;I love node based rigging :D. Here is how ive rigged the "Follow" attribute of the eye controls so they can either follow a master control so the eyes can follow an object, or they can follow the head, so the eye's stay fixed with the heads movements.&lt;br /&gt;&lt;br /&gt;I first used some parent constraints but the popped when I changed the weigh if i wanted the eyes to stop following, so using nodes I was able to blend the two parent objects without using constraints. This way a blend of 0.5 means 1/2 of the position is coming from the head and the other 1/2 is where the master eye control is, this means I can smoothly blend between 2 controls and avoid any annoying popping.&lt;br /&gt;&lt;br /&gt;In the long run this means i can avoid any extra counter animation if i want the eyes to follow different thing then his head, without this id have to tweak about with key's trying to hide when the eyes pop.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-8792384102454387316?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/8792384102454387316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-08.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8792384102454387316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/8792384102454387316'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-08.html' title='D-Fly - WIP - 08'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1363/5107703163_ea57096621_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-4288526278323449017</id><published>2010-10-21T15:38:00.001-07:00</published><updated>2010-10-21T15:38:03.281-07:00</updated><title type='text'>rig like an Egyptian...</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;object type="application/x-shockwave-flash" width="500" height="279" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"&gt; &lt;param name="flashvars" value="intl_lang=en-us&amp;photo_secret=3fa0cfbc61&amp;photo_id=5102900855&amp;flickr_show_info_box=true"&gt;&lt;/param&gt; &lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"&gt;&lt;/param&gt; &lt;param name="bgcolor" value="#000000"&gt;&lt;/param&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;photo_secret=3fa0cfbc61&amp;photo_id=5102900855&amp;flickr_show_info_box=true" height="279" width="500"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5102900855/"&gt;rig like an Egyptian...&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p class="flickr-yourcomment"&gt;just doing a teat combining the stretch bend and jiggle parts of the rig working together, here ive only animated 3 controls for the arm and the COG (centre of gravity) of the body.&lt;br /&gt;&lt;br /&gt;So far the stretch has no control over the volume of the arm so it doesn't shrink as you stretch it but ill try fix that soon :D.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-4288526278323449017?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/4288526278323449017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/rig-like-egyptian.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4288526278323449017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/4288526278323449017'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/rig-like-egyptian.html' title='rig like an Egyptian...'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-5479634429869403675</id><published>2010-10-21T14:40:00.005-07:00</published><updated>2010-10-21T14:40:35.865-07:00</updated><title type='text'>D-Fly - WIP - 07</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5103405424/" title="photo sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1200/5103405424_ab5a8f630b.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5103405424/"&gt;D-Fly - WIP - 07&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Ive started to texture some parts of the dragonfly :D. so far im keeping texturing a low priority as ive set up the uv's so im able to apply the textures after rigging with no need to add any history. I like the look of the scales on his arms but i might modify the textures so there a bit more cartoon style almost vectors, then maybe even render in mentalray with a cell shading feel.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-5479634429869403675?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/5479634429869403675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-07.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5479634429869403675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/5479634429869403675'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-07.html' title='D-Fly - WIP - 07'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1200/5103405424_ab5a8f630b_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-7276741349374384267</id><published>2010-10-21T14:40:00.003-07:00</published><updated>2010-10-21T14:40:22.209-07:00</updated><title type='text'>D-Fly - WIP - 06</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5103366358/" title="photo sharing"&gt;&lt;img src="http://farm2.static.flickr.com/1425/5103366358_8d5a0408dd.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5103366358/"&gt;D-Fly - WIP - 06&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Here i have started rigging :D. Ive started rigging this before i finish the snail as im wanted to to both stages of the rigs at the same time so im doing the muscles and rig for both one week, then the paint weights the same time the next week.&lt;br /&gt;&lt;br /&gt;When rigging my preferred approach is to sketch some plans of how things might work, then create the control curves first. This way i know all the controls i need and what constrains they have instead of adding more controls at the end and finding out i have to delete and re-constrain things to get the new controls to work.&lt;br /&gt;&lt;br /&gt;Other things I've added are simple 2 point nurbs curves with clusters at either end so i know what controls are attached to whet e.g. the eye controls have one end of the line attached to the eye control and the other to the actual eye it controls. This way when animating i can easily see what controls do what and where a control might be hidden.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-7276741349374384267?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/7276741349374384267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-06.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7276741349374384267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/7276741349374384267'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-06.html' title='D-Fly - WIP - 06'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1425/5103366358_8d5a0408dd_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2849700130608360204.post-1894875719368770843</id><published>2010-10-21T14:40:00.001-07:00</published><updated>2010-10-21T14:40:14.136-07:00</updated><title type='text'>D-Fly - WIP - 05</title><content type='html'>&lt;div style="text-align: left; padding: 3px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5103364538/" title="photo sharing"&gt;&lt;img src="http://farm5.static.flickr.com/4125/5103364538_e56c8146b3.jpg" style="border: solid 2px #000000;" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 0.8em; margin-top: 0px;"&gt;&lt;a href="http://www.flickr.com/photos/james_thompson/5103364538/"&gt;D-Fly - WIP - 05&lt;/a&gt;, originally uploaded by &lt;a href="http://www.flickr.com/people/james_thompson/"&gt;James D Thompson&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;p&gt;I was stuck on what type of shoes or feet he might have but after brainstorming some ideas I came up with old skates :D.&lt;br /&gt;&lt;br /&gt;I decided with these as the character is quite large but with long thin legs that make him look unbalanced and clumsy so to add to this he's now in 2 pairs of skates :D. Other animation ideas I might use this character for is some sort of stunt dragonfly that has to gain speed with the roller-skate before taking flight.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2849700130608360204-1894875719368770843?l=jdtanimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jdtanimation.blogspot.com/feeds/1894875719368770843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-05.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1894875719368770843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2849700130608360204/posts/default/1894875719368770843'/><link rel='alternate' type='text/html' href='http://jdtanimation.blogspot.com/2010/10/d-fly-wip-05.html' title='D-Fly - WIP - 05'/><author><name>jdt_animation</name><uri>http://www.blogger.com/profile/06653036893691783784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/_1pXmmmXuT28/TEWvXvhCnRI/AAAAAAAAABQ/FTl3_FvodQg/S220/4428223052_5cd59d3a77_o.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4125/5103364538_e56c8146b3_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
